Author Topic: The Geologist's htf_Industrial  (Read 2285 times)

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Offline Keron Cyst

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The Geologist's htf_Industrial
« on: December 10, 2006, 01:08:54 pm »
Finally waypointed months after its initial release. Original level concept by Norris Scott.



The yellow flag originally spawned at the very top, but the bots hardly go there; thus I repositioned it so it falls in the middle, thinking "It's HTF. No one will play this online anyway, so might as well maximize it for the best bot efficiency possible :P"

http://h1.ripway.com/Keron%20Cyst/htf_Industrial.rar

Offline RabidTreeFrog

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Re: The Geologist's htf_Industrial
« Reply #1 on: December 10, 2006, 01:17:23 pm »
I wish people played HTF more, it's a fun mode... Either way, it looks nice.
not around

Offline Albeck

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Re: The Geologist's htf_Industrial
« Reply #2 on: December 10, 2006, 01:21:32 pm »
Yeah, looks quite good! And is this steel look a texture?

And there are a few HTF Servers out there....but only a few... :(
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Offline Keron Cyst

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Re: The Geologist's htf_Industrial
« Reply #3 on: December 10, 2006, 01:28:44 pm »
Yeah, the map uses a custom metallic texture.

Offline viggoloniggolo

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Re: The Geologist's htf_Industrial
« Reply #4 on: December 10, 2006, 01:30:47 pm »
yuck at those supports, they suck.
sugg. remove them.
the gameplay is okay
the location of polygons is too damn defaultish so I shouldn't even mention it...

Offline The Geologist

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Re: The Geologist's htf_Industrial
« Reply #5 on: December 10, 2006, 02:04:15 pm »
Then why did you mention it?  Trying to be subtle just isn't your strong suit.  Oh well..this was an old map I did for Norris, who came up with the layout.  Maybe I'll mess around with updates, but most likely not.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.