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Nothing against Polyworks, its a great tool, tho I dont like its handling and I do have some problems with realizing good looking alpha transparency stuff. But thats not the main point. I think, maps in oldskool style fit Soldat way better. And none of all these next-gen maps has yet managed to make use of all the advanced gfx techniques while preserving the classic Soldat style. (Now that'd be some challenge for Avarax )
I said it on DS and I'll say it again. It's way too fancy. The problem with your maps are that they slow down some people's computers. You shouldn't need a good computer to play Soldat.
I think the magma pit disrupts it