0 Members and 2 Guests are viewing this topic.
I just wanted to open a thread for us to talk about secondary balance a little. Here is how I feel..Saw: Needs little besides faster fire rate to help with non-lethal pass-throughsCombat Knife: Among the most balanced weapons of the game:Socom: Its a very effective side-arm for finishing enemies off, yet too effective as a stand alone weapon for one-shot-kill or other high reload users. by stand-alone weapon, i mean for 100% to 0% kills, then reload, do another.. it makes for a desperate mans primary. maybe 15 bullets per load with an uglier reload would make it more of a finish-off gun.LAW: Although it was wisely given a forget-about-it reload time, i still think its one hit kill is too easy. the gun is seemingly unbinkable. Also, it has a strange shot interval it starts out with, which is a bother to get rid of during a calm moment, so that it can be more readily used. I think it should have more bink, but no shot interval.thoughts? (note: these perspectives come from a DM-lover)
Keep the Socom the way it is ! Ask anyone who's any good with a Spas; you can't shoot efc's with a shotgun
the soccom is a good secondairy when using barrett
Quote from: rithlore on January 06, 2007, 03:14:15 pmthe soccom is a good secondairy when using barrettyes, the soccom is the perfect secondary for the barret. I get mad when the foolish sniper pick the law for thier secondary.
well, the only thing i would truly advocate is more speed for the saw, which is not a nerf
Horve is a genius, That's an awesome idea.
I just wanted to open a thread for us to talk about secondary balance a little. Here is how I feel..Saw: Needs little besides faster fire rate to help with non-lethal pass-throughsYes.Combat Knife: Among the most balanced weapons of the game:Yes.Socom: Its a very effective side-arm for finishing enemies off, yet too effective as a stand alone weapon for one-shot-kill or other high reload users. by stand-alone weapon, i mean for 100% to 0% kills, then reload, do another.. it makes for a desperate mans primary. maybe 15 bullets per load with an uglier reload would make it more of a finish-off gun.No. Socom kills 2 people if need be, with one clip. A bit less damage only.LAW: Although it was wisely given a forget-about-it reload time, i still think its one hit kill is too easy. the gun is seemingly unbinkable. Also, it has a strange shot interval it starts out with, which is a bother to get rid of during a calm moment, so that it can be more readily used. I think it should have more bink, but no shot interval.Some bink and a a shorter reload time.
The thing that needs fixing about the Saw is not it's clip, or it's firing rate or whatever. How about making it actually work (like it used to a long time ago?) It registers the worst out of every weapon. You can literally go through someone and get blood to spray client side several times without enacting a kill server-side. It also doesn't register at the point of the saw (where it should be) it registers a short distance in front. In the current version it's completely useless if the server has any guns enabled, no matter how good you are. It's a buggy knife with no throw feature.. I mean come on! In case you're wondering, I've been sawing since 1.1.5 and the problems with the saw are quite noticable to me.
Acctually, popcorn, the root of the problem lies in un-perfect netcode. Some info doesn't come through and some other gets twisted along the way. Lag has very little to do with it.