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But....it isn't just the 1 hit kill weapons that have this problem. Ever ran up to an M79er with an AK, hit him with every shot you have...and still end up a burning corpse?...well...it wasn't because he was hacking, or that your aim sucked....your aim was perfect, but the hit-reg system decided that you didn't hit him...
Quote from: The Bone Collector on December 17, 2006, 12:01:02 amBut....it isn't just the 1 hit kill weapons that have this problem. Ever ran up to an M79er with an AK, hit him with every shot you have...and still end up a burning corpse?...well...it wasn't because he was hacking, or that your aim sucked....your aim was perfect, but the hit-reg system decided that you didn't hit him...Pretty usual problem with Ak or AUG. When enemy goes upwards, aim for the head. When downwards, im for the legs, it works usually. While some bullets seem to miss, they actually seem to make some damage. Altho, enemy with no movement speed is easiest and fastest to kill, no matter where you hit.
Quote from: Clawbug on December 17, 2006, 11:02:49 amQuote from: The Bone Collector on December 17, 2006, 12:01:02 amBut....it isn't just the 1 hit kill weapons that have this problem. Ever ran up to an M79er with an AK, hit him with every shot you have...and still end up a burning corpse?...well...it wasn't because he was hacking, or that your aim sucked....your aim was perfect, but the hit-reg system decided that you didn't hit him...Pretty usual problem with Ak or AUG. When enemy goes upwards, aim for the head. When downwards, im for the legs, it works usually. While some bullets seem to miss, they actually seem to make some damage. Altho, enemy with no movement speed is easiest and fastest to kill, no matter where you hit.that is for lag, not hit problems, i have 33 ping and still cannot kill these people because of it, thankfully the code is being worked on.
But, where does the problem lie?...in the game code, or the net code? It can't be the game code, because you don't encounter hit-reg problems in a game against bots!The problem obviously lies in the net code.
Maybe that's why it seems so impossible to bink barreters with an mp5. The bink is registered later to the barreter after the mp5 guy is dead. Very Interesting point. I like this thread. Well thought Bone Collector.
Quote from: papercut on January 05, 2007, 03:18:42 pmMaybe that's why it seems so impossible to bink barreters with an mp5. The bink is registered later to the barreter after the mp5 guy is dead. Very Interesting point. I like this thread. Well thought Bone Collector. Not true. I've been binked at the exact same moment the bullets hit me, and my shots have been way off because of it.
... -.- you do realise the hit reg is fine right? it IS lag...