Author Topic: Taking map suggestions ;Q - update  (Read 3220 times)

0 Members and 1 Guest are viewing this topic.

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Taking map suggestions ;Q - update
« on: December 23, 2006, 05:41:09 am »
Well, I'm officially out of ideas...My brain has gone completely dead as far as map ideas go. If anyone has any ideas for a map they couldn't make, didn't have time to make, couldn't be bothered etc. . Any ideas at all regarding themes, layout, anything are welcome...
Thanks in advance for your input  :)
« Last Edit: December 24, 2006, 05:27:12 am by ultraman »

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: Taking map suggestions ;Q
« Reply #1 on: December 23, 2006, 05:52:15 am »
Bright sandstone with dark green tops, the green is relatively thin. Lots of cliffs.

Just start placing polys and see what happens.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Taking map suggestions ;Q
« Reply #2 on: December 23, 2006, 12:21:30 pm »
Make Mistercharle's idea an HTF map the way it's supposed to be. Make SURE you position the spawns in roughly the same arrangement as the Star of David (I've noticed that whenever HTF maps' player spawns are positioned in some way like this, they're always successful).

They don't have to be exact, obviously, but upon making your random Arena-style boulders or whatnot, try to maintain these general locations in spawn placement.

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: Taking map suggestions ;Q
« Reply #3 on: December 23, 2006, 04:52:32 pm »
Bright sandstone with dark green tops, the green is relatively thin. Lots of cliffs.

Just start placing polys and see what happens.
Any ideas on a texture?

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: Taking map suggestions ;Q
« Reply #4 on: December 23, 2006, 05:07:15 pm »
I suggest to watch some Anime  ;D - it's very inspiring...

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: Taking map suggestions ;Q
« Reply #5 on: December 23, 2006, 05:27:21 pm »
Anime...I don't have any on DVD and I don't get much on TV either. Besides I'm not really an anime fan -_-

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Taking map suggestions ;Q
« Reply #6 on: December 23, 2006, 06:04:04 pm »
... Any ideas on a texture?
If none of your current ones really fit, you can always try making your own or heading off to Google Images. Then you can crop some of them to the regular texture format Soldat uses, and try 'em out :)
« Last Edit: December 23, 2006, 06:05:50 pm by Keron Cyst »

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: Taking map suggestions ;Q - update
« Reply #7 on: December 24, 2006, 05:28:44 am »
Thanks Keron, I'll give that a go.
If not, I reckon xt-summergrassrock.bmp could work with the right colouring, what do you think?

Date Posted: December 23, 2006, 06:53:29 PM
Here's a screen, I hope this was close to your idea MC...

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: Taking map suggestions ;Q - update
« Reply #8 on: December 24, 2006, 07:58:23 am »
Well, I'm officially out of ideas...My brain has gone completely dead as far as map ideas go. If anyone has any ideas for a map they couldn't make, didn't have time to make, couldn't be bothered etc. . Any ideas at all regarding themes, layout, anything are welcome...
Thanks in advance for your input :)

btw, here's an idea. make maps only then, when you have ideas, not when you want to make maps. It will prevent you from getting humiliated, flamed, disrespected and smited. thx for listening.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Taking map suggestions ;Q - update
« Reply #9 on: December 24, 2006, 12:18:26 pm »
What if you have an idea but are too lazy to make it or even write down a layout, and when you feel like mapping later, you forget about it? :P There's nothing wrong with requesting advice.

lol, @ultraman... you always make ridges like that. It's a bit annoying, IMO, but yeah, texture looks good (then again, that was Mistercharles' idea, not mine)
« Last Edit: December 24, 2006, 12:24:46 pm by Keron Cyst »

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: Taking map suggestions ;Q - update
« Reply #10 on: December 24, 2006, 05:17:32 pm »
Hehe, it's just an example, there's no need for lol'ing Keron.

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: Taking map suggestions ;Q - update
« Reply #11 on: December 26, 2006, 02:51:29 pm »
Make maps in the shape of weapons!  [socom] Start with the Socom! :)

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Taking map suggestions ;Q - update
« Reply #12 on: December 27, 2006, 12:45:41 am »
Ahaha, nice. I tried making maps in the shape of #s 0-9, most of them being for Inf., but I stopped after 1. If anyone wants to continue it, my horrendous inf_Shaft (1) is available at my website (in my sig.).

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: Taking map suggestions ;Q - update
« Reply #13 on: December 27, 2006, 01:29:55 am »
This is another texture, I think it looks better. Reminds of vig's htf_onix (which was never finished, let alone released, so you can't flame me for copying him)
BTW Keron, the link in your file directory to inf_shaft is broken ;Q

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: Taking map suggestions ;Q - update
« Reply #14 on: December 27, 2006, 11:31:45 am »
Good. It was horrible.

The map looks really good; I especially like how the scenery was used (but I don't like the same scenery appearing in the exact same way twice; if you could give one of those junglefloras a -100 for X, that'd be even better). If it has a decent layout and more radical coloring throughout the majority of the rest of the map, I'll check it out :)