Author Topic: R released  (Read 37783 times)

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Offline Michal Marcinkowski

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R released
« on: December 24, 2006, 06:58:47 pm »
I once mentioned in an interview that I was making a platform game. Well here it is. I decided to release it although it's not finished and won't be. The game is called R and you can download (http://www.transhumandesign.com/oldstuff/R) it now. I hope you enjoy it.
You can discuss the game on the forums (http://www.soldatforums.com/index.php?board=43.0).

From the ReadMe.txt file:

Quote
   R is a platform/puzzle/action/adventure game created from
   Michal Marcinkowski's discussions with Dolny sometime in
   2004 and 2005. The game is not finished and never will be.
   There are whole sections of the game not done, missing graphics,
   animations, sounds, maps and cutscenes. However the game is complete
   in its design and is fully playable from beginning to end.
   So don't worry about the missing maps, it'll just make you finish
   the game faster and enjoy the magnificent ending.
   
   R is released as open source. You may do whatever you wish with it.
   You can even develop the game and complete it. But just to warn you
   the source code doesn't really take advantages of c++ language and
   is a pain in the ass to work with. There is one favor you can do if
   you have programming skills. Compile the game for linux and other
   systems. The engine should compile without problems as it is based
   on SDL and FMod. When you do that please e-mail the executables to:
   michal.marcinkowski<>gmail.com.

   If by any chance you would like to continue the project or make
   a completely new game based on it, there are thousands of ideas
   waiting   that didn't make it into the game. Please contact Dolny
   if you're interested: maciejgie<>googlemail.com.

Some more notes:
- this game isn't anything like Soldat, so don't expect anything
- NO SPOILERS!
- the game might lag on slower computers, sorry for that, maybe try windowed mode
« Last Edit: August 25, 2008, 04:31:54 am by Michal Marcinkowski »

Offline PANZERCATWAGON

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Re: R released
« Reply #1 on: December 24, 2006, 06:59:52 pm »
Cool, I'm downloading this now. :D

Offline VijchtiDoodah

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Re: R released
« Reply #2 on: December 24, 2006, 07:00:27 pm »
Wow.  Way to catch us all off guard.

Guess I'll do the only sensible thing and play it.

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Offline Mistercharles

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Re: R released
« Reply #3 on: December 24, 2006, 07:02:32 pm »
Ha, you tricked us.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline cooz

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Re: R released
« Reply #4 on: December 24, 2006, 07:03:32 pm »
thanks MM,
Wesołych Świąt!

oh and i thought we'll get some different present ;)
« Last Edit: December 24, 2006, 07:05:19 pm by cooz »
Dead man! Dead man walking! We got a dead man walking here! Banned man crawling more like

Offline PANZERCATWAGON

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Re: R released
« Reply #5 on: December 24, 2006, 07:07:48 pm »
Josephs belly flops majestically.

Offline VijchtiDoodah

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Re: R released
« Reply #6 on: December 24, 2006, 07:10:05 pm »
Bunny!

"“The ink of the scholar is more sacred than the blood of the martyr”"

Offline jrgp

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Re: R released
« Reply #7 on: December 24, 2006, 07:10:40 pm »
Wow, this caught me entirely off guard.

Thanks for something new and cool, Mike. :)
Playing Soldat and active on these forums from 2004 - present

Offline Rahaiz

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Re: R released
« Reply #8 on: December 24, 2006, 07:12:43 pm »
:Q
Rahaiz // Raezzt
French Community Administrator and Team France Leader.

Offline Mistercharles

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Re: R released
« Reply #9 on: December 24, 2006, 07:15:12 pm »
The controls are rather flimsy, but I suppose I'll get used to it.

The umbrella rocks.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Krillious

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Re: R released
« Reply #10 on: December 24, 2006, 07:16:22 pm »
that game is too frustrating for me :( I quit after having to start over 10 times :( I suck at this lol

Offline PANZERCATWAGON

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Re: R released
« Reply #11 on: December 24, 2006, 07:16:28 pm »
Ok, I've played for as long as I think I possibly ever will.

I don't get the plot at all :P I tried the first level, jumped around a bit, died. Jumped around a bit more, died. Then when I got to around the bit where you have to get the small glowy yellow dots into the hexagons and I realised there probably isn't an implemented save feature so I gave up.

Was fun for ten minutes though. :D

Thanks anyway, and have a good christmas MM and everyone else too.

Offline The Red Guy

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Re: R released
« Reply #12 on: December 24, 2006, 07:19:14 pm »
Gah I can't go through the first part, its so hard. :S Maybe someone should make a walkthrough or something.

Offline Keron Cyst

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Re: R released
« Reply #13 on: December 24, 2006, 07:32:07 pm »
Gah I can't go through the first part, its so hard. :S Maybe someone should make a walkthrough or something.
Perhaps I'll make a short guide. Downloading now.

Offline Ender

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Re: R released
« Reply #14 on: December 24, 2006, 07:32:50 pm »
http://www.soldat.nl/news/1167005194/

Soldat.nl article + review :)

Offline Sticky

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Re: R released
« Reply #15 on: December 24, 2006, 07:38:57 pm »
That giraffe is so totally purple, not pink.
Pretty cool game though, hope someone manages to get the graphics sorted. Also, the last brown level is infuriating.

Offline a-4-year-old

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Re: R released
« Reply #16 on: December 24, 2006, 07:51:41 pm »
oh my, this is great... i need to try this
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline karmazon

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Re: R released
« Reply #17 on: December 24, 2006, 08:01:00 pm »
Wesolych Swiat!
Plan B is don't fail. - Smegma
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Offline Anna

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Re: R released
« Reply #18 on: December 24, 2006, 08:06:53 pm »
Holy memory hog, batman!

I read through the d folder... o_O


Offline Clawbug

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Re: R released
« Reply #19 on: December 24, 2006, 08:11:08 pm »
Could someone approximate the system requirements for this? I am afraid I can not run this at my mom's comp. :F (233MHz Pentium, 64mb RAM and some crappy 2MB gfx card)
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