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I'd create a Soldat similar game regarding all the physics, but with mages and knights instead of modern guns. It would have many MMORPG elements like experience that increase the power of your spells or strikes slightly with each kill or level... still it'd be a multiplayer arcade game Jet would be replaced by "Levitation energy" and all gosteks would have angelwings I thought 3 abilities for each of about 10 classes, one primary ability, one secondary, one passive (like an aura) and a 4th "ultimate" ability which is learned with the highest level classes would be like:Class-Primary Ability-Secondary Ability-Passive Ability-Ultimate Ability----Warrior wielding either Sword & Shield or a 2-handed long ranging axe-Usual Strike-Throw Weapon (with a boomerang effect)-Block attacks with shield by a certain chance / gain some charge speed while striking with axe-Invulnarabelity for a period of time----Bowman equipped with a light and fast Bow or a strong and slow Crossbow -Shoot Arrow / Bolt-Multishot-Adds a poison effect too arrows that deals damage over time and slows attack speed of enemys-Chasing Shots - the next 3 Arrows / Bolts are homing missile-like----Hunter Equipped with a Light bow and a dagger-Shoot Arrow-Stab with dagger-Extra Movementspeed-Let the Hound loose. Summons a furious hound to assist you for a couple of seconds----Fire Mage-Fire Ball - has a slight burn effect which causes damage over time aswell, mediocre fire speed-Flamewave - creates an explosion at the clicked spot-Warmth Aura - restores health to you and your allies slowly-Inferno - increases damage and fire speed of the Fireball and makes them explode on contact. Also increases Flamewave radius----Frost Mage-Iceshards - Fast fired Ice crystals that do low damage but slow the enemy-Frostnova - freezes players in a certain radius around the player for some seconds-Mirrorskin - has a chance to reflect spells-Teleport - fully restores health & levitation energy and teleport you in the chosen direction about 1 screen far, if their is no polygon in the way----Nullifier Mage-Cryptic Bolt - Slow firing dark ball that does medium damaga and silences spellcasters for 0,5 seconds-Magic Barrier - renders the mage in a magical barrier that blocks spells for 2 seconds-Dirty Little Helpers - the nullifier mage has some little demons hopping around him that sometimes like to throw a flamebolt at an enemy-Black Hole - creates a sinister spot at the crosshair that magnetticaly pulls players into it and deals damage to them for a couple of seconds----Vampire euqipped with a whip-Swing whip - long ranged melee-attack with the whip that disarms weapon wielders for 0,2 seconds-Bat-form - Transforms into a bat increasing levitation energy-regeneration and decreasing size for better evasion-Suck Blood - 33% of the damage the Vampire deals is converted into health-Daywalker - 100% of the damage the Vampire deals is converted into health for a couple of seconds, movement speed is increased and the Vampire has a chance to evade projectiles and spells----Ninja Equipped with a Katana & Ninja Stars or a Nun-Cha-Ku & Ninja Stars-strike with Katana (strong) / strike with Nun-Cha-Ku (long range)-throw a couple of ninja stars-slight invisibility-Duplicate - creates a bot that is a copy of you for a couple of seconds
I'd add more movement options, like the ability to kick off every wall, not just slopes.
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Single player mode, smarter AI
No offence, but i think this leveling and rpg crap for online would totally suck