Author Topic: map size and other stuff  (Read 948 times)

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Offline gdude

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map size and other stuff
« on: December 28, 2006, 08:19:05 am »
Is soldat gonna lag if u use to much polys?

Offline Toumaz

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Re: map size and other stuff
« Reply #1 on: December 28, 2006, 08:21:42 am »
On slower computers (especially with Smooth Polygons enabled), yeah: a good amount of polygons may cause some lag. Though it is really nothing to worry about as long as you stay below... oh, let's say 500-750 polygons.
« Last Edit: December 28, 2006, 08:27:34 am by Toumaz »

Offline gdude

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  • Posts: 8
Re: map size and other stuff
« Reply #2 on: December 28, 2006, 08:26:42 am »
Well i have a problem then i got a map with 1750 polys and its not finisht yet