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[...] playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random
I for one never finished "Alex the kid" on my Sega... Now my Sega is broken and I most likely never will playing the game takes like a few hrs and then you have to beat the final boss at Rock, Scissors or paper game.. Which is random
Frustration is a very addictive emotion. Why do you think NES was so popular? I'm trying to beat Contra 3 for about 2 months now without luck, someday...
Frustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun game
Michal, if you read this, please do better games, i remember you posted an image of "crimson game" much better than this crap
Quote from: a-4-year-old on January 02, 2007, 07:55:31 pmFrustration is the last thing that should happen when playing a game, a game that is a pain in the ass is not a fun gameSpeak for yourself. Challenge is fun. Lots of modern "great" games such as God of War and Grand Theft Auto are so boring because they lack intelligent gameplay and challenge. Games are puzzles largely, and if you're not willing to practice and exceed your own expectations at times, then you really shouldn't be playing to begin. What's the point of playing, say, Mega Man, if you're just going to Game Genie your way through it? Might as well stand in an elevator and press the buttons for 20 minutes.
Playing a game like this more then once is retarded, you know where every piece of the puzzle goes, and you know what happens in the story, you know how it ends before it begins, and there is no fun in that whatsoever.
Frustration and challenge are totally different. Mindless slaughters aren't fun, but If you play the same level 20 times on a hard game, then it isn't any more fun. A puzzle is only fun if you eventually advance to another level or stage. What is the point of playing a game if you don't progress much? games are supposed to advance and develope so that in the end, you are way better then when you start.
killing someone isn't a puzzle, finding out where to go in a linear game is.