Author Topic: Classic FPS mod.(in development )  (Read 18732 times)

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Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #40 on: January 13, 2007, 02:35:57 pm »
One gripe:

Nano sword is the same thing as Dragons tooth sword.

Why not have the knife a crowbar, and the saw the DTS?

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #41 on: January 13, 2007, 04:02:59 pm »
it has yes the knife and to crowbar



DTS in this image
http://img151.imageshack.us/img151/3276/ddddms5.png

Thanks vis
« Last Edit: January 13, 2007, 09:36:13 pm by wolfbr »

Offline -Vis-

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Re: Classic FPS mod.(in development )
« Reply #42 on: January 13, 2007, 05:12:41 pm »
it has yes the knife and to crowbar, what it is DTS?

DTS = Dragon Tooth Sword


Offline The Trooper [GN`R]

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Re: Classic FPS mod.(in development )
« Reply #43 on: January 14, 2007, 05:46:55 am »
Ok wolfbr
I have asked Lord Ivahn (Thanks Ivahn)
And we are allowed (You are aloowed ;))
to use his Configurator
 :D
Will you use it?
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Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #44 on: January 14, 2007, 08:59:32 am »
ya see...

He is already using one of Ivahns.

Pwned.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #45 on: January 14, 2007, 09:25:26 am »
Icon looks as Doom 64: Absolution :P
Also make Imp, Arch-Ville, Cacodemon or Pain Elemental too if possible, few monster-gosteks in 64 version.

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #46 on: January 14, 2007, 10:24:12 am »
he makes for me, if to be good I place in mod   ;D
if I to place all the enemy monsters/of these games, would be very work ,then if I to place 2 “monsters or enemies” of each game ja would be good  :)
« Last Edit: January 14, 2007, 11:27:26 am by wolfbr »

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #47 on: January 14, 2007, 11:48:22 am »
*twitch*

Urge to correct, rising...

What the hell:

If he makes it for me, and it is good, I will place b]it[/b] in the mod.   ;D
If I am to use all the enemy/monsters of these games, it would be A lot of work, but if I only place 2 “monsters or enemies” from each game, yes, it would be good.  :)
And I agree.
« Last Edit: January 14, 2007, 11:49:55 am by mxyzptlk »

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #48 on: January 14, 2007, 07:34:53 pm »
news SS:






 
it is everything going well, the only problem is that them “to cruster grenades” it has that to be moved manually, and I am not obtaining to change some things. 



it lacks to add some weapons of the “Deus ex”, to add to the weapons of the “Half life” and some other things.
thanks.

Offline mxyzptlk

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Re: Classic FPS mod.(in development )
« Reply #49 on: January 14, 2007, 11:14:02 pm »
Sweet DX health bar. It is a nice configurator...
But the last picture...
Ugg.
Needs fixed.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline papercut

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Re: Classic FPS mod.(in development )
« Reply #50 on: January 14, 2007, 11:41:49 pm »
Ivans gotta post his soldat mod managers seperate of his own mods. Theyre so nice.
<The SoldatForums Applauder>
"I use the Spreyr AUG. :)"

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #51 on: January 15, 2007, 10:11:56 am »
Reload sound for plasma balls is Spider Mastermind scream, not Baron of Hell, please change this if possible.
Also additional sound files for footsteps in game like Cyberdemon ;) or Spider Mastermind/Arachnotron -this will be not natural/realistic, but funny as hell :P
« Last Edit: January 15, 2007, 10:49:34 am by Henito Kisou »

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #52 on: January 17, 2007, 09:38:42 am »
while or shout, I go to give one looked at

Offline The Trooper [GN`R]

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Re: Classic FPS mod.(in development )
« Reply #53 on: January 17, 2007, 10:51:42 am »
What are the "Fanatics Sounds"?  ???
If you describe it maybe I can upload them
cause I have Blood II The Chosen

;)
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Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #54 on: January 17, 2007, 10:58:08 am »
yes, I am needing the sounds of them


fanatics


I need the sounds of the following weapons:
Flaregun(blood2)(Alt Fire) 
TW-X59 Tesla Cannon classic(blood2)(Alt Fire) 
Sawed-Off Shotgun(BLOOD2) (Alt fire)

thanks
« Last Edit: January 17, 2007, 01:26:10 pm by wolfbr »

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #55 on: January 17, 2007, 05:11:25 pm »
Quote
I don't know why rocket launcher is at law when it should be at the ruger or m79 slot, not bfg
Ruger bullets doesn't explode, and M79 take this ugly rotate effect:

Btw, here's BFG 10K from Skulltag:


Is this not looking similiar to the BFG from movie? ;)
« Last Edit: January 17, 2007, 05:18:18 pm by Henito Kisou »

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #56 on: January 17, 2007, 05:53:15 pm »
I want link of this wad   ;D
I go to make this weapon   ;)
very,very,very sex...

Quote
http://Is this not looking similiar to the BFG from movie?

nor a little  :P



Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #57 on: January 17, 2007, 06:45:15 pm »
http://www.skulltag.com/
Common known, Skulltag is best :P Multiplayer source port, so you need original Doom2.wad to work in same directory as Skulltag. If you want make BFG, why dont make other weapons from Skulltag. Doom mod by December Man aiready have his 3 of 4 new weapons:

« Last Edit: January 17, 2007, 06:49:19 pm by Henito Kisou »

Offline wolfbr

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Re: Classic FPS mod.(in development )
« Reply #58 on: January 18, 2007, 04:21:43 pm »
Doomsday rulez  ;)
http://www.doomsdayhq.com/















Date Posted: January 17, 2007, 08:00:29 PM
remove what I said, ST is wonderful  ;D , thanks

Offline Henito Kisou

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Re: Classic FPS mod.(in development )
« Reply #59 on: January 18, 2007, 08:38:11 pm »
In Skulltag great is Invasion mode as single player or small episode Mortal Conflict >;>
Maybe you add registered interface (or few Custom-Interfaces), when mod be released?