Author Topic: Dm_junglestorm  (Read 3511 times)

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Offline ds dude

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Dm_junglestorm
« on: June 20, 2006, 05:17:28 pm »
Ok Ok Ok i think i have done it but since im just getting use to polyworks heres my first map its small but i made it that way.

Name:Junglestorm
Players:4(teammode) 2 vs 2
Size:small
Scenery:yes
Waypointed:yes
colliders:yes

Oh and im sorry so sorry the screenshot doesnt work i keep pressing f4 and look in my screeenshot folder but its not in i have only screenshots.Im so sorry please dont be mad.
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Offline vulbastick

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Re: Dm_junglestorm
« Reply #1 on: June 20, 2006, 05:46:01 pm »
i know you filled in the background with paint :P ahah

looking nifty ;)

Offline Vltava

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Re: Dm_junglestorm
« Reply #2 on: June 20, 2006, 06:15:39 pm »
Actually, the background is due to the low GIF quality.

Edit – Alright, I checked out the waypoints, and you need to completely redo those. You made vertical connections, but didn't use the jet command. All you used was left and right. There's gravity in Soldat, no?
« Last Edit: June 20, 2006, 06:30:47 pm by Vltava »

Offline Mistercharles

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Re: Dm_junglestorm
« Reply #3 on: June 20, 2006, 06:18:31 pm »
No one's gonna download your maps if you don't use common sense with shading and post an overview.
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Offline ds dude

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Re: Dm_junglestorm
« Reply #4 on: June 20, 2006, 09:12:16 pm »
Actually, the background is due to the low GIF quality.

Edit – Alright, I checked out the waypoints, and you need to completely redo those. You made vertical connections, but didn't use the jet command. All you used was left and right. There's gravity in Soldat, no?
ok i'll fix that .i was being to lazy about the waypointing lol.

mistercharles:I didnt know you need to shade on textures so your saying i need to shade it with black or something or with a different color?Oh and i dont understand??!! i press f4 and it doesnt make an ooverview i zoom out and press f4 but nothing happens i look in my screenshot folder and it wasnt there.
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Offline Wraithlike

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Re: Dm_junglestorm
« Reply #5 on: June 20, 2006, 09:40:46 pm »
See this example. Not too fucking complicated. No one wants to see the maps you made lazily. Shade them, make them good, go for quality over quantity.

Offline -WildBill-

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Re: Dm_junglestorm
« Reply #6 on: June 25, 2006, 12:10:02 pm »
know how to shade? if not, pm me and Ill give ya a quick run-through on how to do it. your maps arent bad, but would look so much better with a different selection of scenery and poly shading. the layout its self doesnt seem so bad, though an overview would sure be nice. (btw. its against the rules here to not post an over view of your map. folow the rules or pay the price... lol)

7.5/10, just cause it could eaasily be touched up here and there.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline chrono

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Re: Dm_junglestorm
« Reply #7 on: June 25, 2006, 12:14:25 pm »
Actually, the background is due to the low GIF quality.

Ye... I get that rarely

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Offline ds dude

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Re: Dm_junglestorm
« Reply #8 on: June 25, 2006, 04:03:07 pm »
Yea shading for me is kinda hard on polyworks i put blend mode to multiply but did nothing.im not doing something right.
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Offline viggoloniggolo

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Re: Dm_junglestorm
« Reply #9 on: June 26, 2006, 08:29:31 am »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

too ugly, cant see, must commit suicide...

about the map, its interesting that trees and grasso grows on earthy mud and all... but the non-collidable poly's are the same colour as the collidable so its a little frustrating

Offline -WildBill-

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Re: Dm_junglestorm
« Reply #10 on: June 26, 2006, 03:00:46 pm »
also, makes sure the vertices snap together. I spy with my little eye, 6 polygons gone awry (disconnected). see how many you can spot! lol
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Spyder

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Re: Dm_junglestorm
« Reply #11 on: June 26, 2006, 06:26:10 pm »
Yea shading for me is kinda hard on polyworks i put blend mode to multiply but did nothing.im not doing something right.
then why don't you find out how to shade on polyworks, then work on the map, and post a nice shaded map instead of this unshaded ugliness

Offline a-4-year-old

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Re: Dm_junglestorm
« Reply #12 on: June 26, 2006, 07:00:09 pm »
just as proof, one person has downloaded this block of ugly, people are willing to teach you how to shade but you refuse to advance in learning how to make good maps
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan