Author Topic: DM_TheEgg  (Read 3766 times)

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Offline knight666

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DM_TheEgg
« on: June 20, 2006, 06:41:36 pm »
Using my awesome and amazing uploader script, I bring you:
The Egg.

Originally named Vulcano, except it didn't actually look like a vulcano, this map is extremely dark and whores the awesome lights scenery pack to the max.



http://www.dkgames.be/stuff/TheEgg.zip

Map was designed for RM and DM and doesn't use waypoints cause I can't get them to LISTEN TO ME.

Enjoy!

Offline Mistercharles

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Re: DM_TheEgg
« Reply #1 on: June 20, 2006, 06:43:50 pm »
I like eggs. Particularly this one. However, lights aren't particularly utilized, ie. they don't light up the polygons.
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Offline Eagles_Arrows

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Re: DM_TheEgg
« Reply #2 on: June 20, 2006, 07:45:49 pm »
Complicated layout for a DM... wouldn't expect great gameplay on this one.

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Offline ds dude

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Re: DM_TheEgg
« Reply #3 on: June 20, 2006, 08:15:56 pm »
Wow its soo round
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Offline knight666

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Re: DM_TheEgg
« Reply #4 on: June 20, 2006, 08:18:25 pm »
Quote
I like eggs. Particularly this one. However, lights aren't particularly utilized, ie. they don't light up the polygons.
Uhm, they do?

Quote
Complicated layout for a DM... wouldn't expect great gameplay on this one.
Meh, it was mainly for the darkness that I did it like this.

Quote
Wow its soo round
Says the guy who can't make an overview screenshot or use Polyworks.

Offline ds dude

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Re: DM_TheEgg
« Reply #5 on: June 20, 2006, 09:21:16 pm »
knight666 be quite...I know how to use polyworks im just not good at maps but i know ill get better...So shut your horn
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Offline Wraithlike

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Re: DM_TheEgg
« Reply #6 on: June 20, 2006, 09:31:43 pm »
Quote
I like eggs. Particularly this one. However, lights aren't particularly utilized, ie. they don't light up the polygons.
Uhm, they do?

Quote
Complicated layout for a DM... wouldn't expect great gameplay on this one.
Meh, it was mainly for the darkness that I did it like this.

Quote
Wow its soo round
Says the guy who can't make an overview screenshot or use Polyworks.

A. He means in the shading on nearby polys.

B. It is complicated, but I also like dark maps. (cause I'm goth like that)

C. That was an un-needed insult considering he showed no opinion into your map.

Not a bad map though, too complicated like EA said.

Offline viggoloniggolo

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Re: DM_TheEgg
« Reply #7 on: June 23, 2006, 02:06:04 pm »
I'm posting arrogant text level 6 here for criticising people's comments by the creator of this map.

and this map is just a big dark thing with some unexpected bursts  :-X of light.

shading just fights agains those lights, too complicated, no system gameplay.
scenery just got lost somewhere.

a 3/10

Offline knight666

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Re: DM_TheEgg
« Reply #8 on: June 23, 2006, 04:16:41 pm »
Oh you're right, I guess I should stop inquiring about people's comments about my map because any other comment than "thank you" means you suck.

Quote
Wow its soo round
I seriously picked that up as "this map sucks it's not round at all" okay.

Offline Keron Cyst

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Re: DM_TheEgg
« Reply #9 on: June 23, 2006, 05:37:18 pm »
It's good, but large maps and excessive paths are a definite no-no in Soldat :P You basically made a ton of layout concepts for future maps. You should work on simple paths and add more detail to them; that is, more polygon coloring, and scenery. It's not bad for a beginner's, tho' :)

The top quarter of that map would be extremely interesting for HTF... (I rotated it 90º here)
« Last Edit: June 23, 2006, 05:39:24 pm by Keron Cyst »

Offline -WildBill-

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Re: DM_TheEgg
« Reply #10 on: July 10, 2006, 11:38:00 am »
I actually like the complex design. though random, it allows for soldats to work their way through a maze of tunnels and passages, losing he who hunts them and in turn sneaking around to flank from behind and stab his enemy in the back. 8)

this would make a leet knife n saw map, I think. 8/10!
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Offline Iq Unlimited

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Re: DM_TheEgg
« Reply #11 on: July 10, 2006, 06:12:25 pm »
hm...hard to judge this 1...I like mazey lvls...but its kind of a strange and wierdly layed out lvl....and the darkness is kinda scary...dont know what to think of it...


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Offline jrgp

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Re: DM_TheEgg
« Reply #12 on: July 10, 2006, 06:34:49 pm »
The shape could be more like an egg.
I think you used too many light scenerys.
This map is too much like a maze, it will be hard to find people.
There are other worlds than these

Offline TrmD

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Re: DM_TheEgg
« Reply #13 on: July 11, 2006, 10:26:07 am »
Looks okay... I like the design (though it doesn't look like an egg), the shading is good, and I think this would be challenging (good thing :D)  in gameplay...

7.5/10 ;D
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Offline ColonD

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Re: DM_TheEgg
« Reply #14 on: July 14, 2006, 09:37:19 pm »
Complicated layout for a DM... wouldn't expect great gameplay on this one.

I agree 150%

Oh, and you might want to add more scenery (and lights).
: D