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Soldat Maps & Mapmaking
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dm_Cadavare
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Topic: dm_Cadavare (Read 2395 times)
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Demonic
Global Moderator
Veteran
Posts: 1548
All you hate!
dm_Cadavare
«
on:
January 05, 2007, 10:22:04 am »
Ey. Some of you might find this map familiar. Thanks to VirtualTT for his awesome scenery pack that helped me upgrade the looks of this. Have fun with it anyway
Overview
Picture
Tower!
Download
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And when you try
You'll catch my vibe
I'll blast a million moons away
I'll blow a million miles a day
ultraman
Flagrunner
Posts: 797
Re: dm_Cadavare
«
Reply #1 on:
January 05, 2007, 10:38:35 am »
Nice texturing/shading, very pleasing to the eye. I assume this was made for a small amount of players? Anyway, looks nice, good to see one thats not closed for a change
Offtopic: I've been meaning to ask this for a while, but I never got around to it >.< Anyway what mod you play on (in the "TIT" movie), I want it.
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: dm_Cadavare
«
Reply #2 on:
January 05, 2007, 03:15:49 pm »
Very, very nice use of the scenery, especially the background tree beneath the chute at the bottom of the tower.
I never was able to waypoint ctf_Cruel successfully...
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So you think you can waypoint?
Boxo
Camper
Posts: 284
Re: dm_Cadavare
«
Reply #3 on:
January 05, 2007, 05:17:37 pm »
Looks way too airpirates-like; players will be leaving the map all the time for free respawnings which will be annoying. The tower BG looks pretty outdated and distracting. Low-spawning players will have a huge disadvantage unless they leave the map. The tower area looks like it would be fun in 1on1 though.
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Mistercharles
Veteran
Posts: 1371
+
Re: dm_Cadavare
«
Reply #4 on:
January 05, 2007, 05:27:44 pm »
The bottom-most hanging gridcreated object is far too straight, from the ropes, it looks like it should be unstable; thus, an object rotation is in order.
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
MFO
Soldier
Posts: 156
Re: dm_Cadavare
«
Reply #5 on:
January 07, 2007, 08:55:39 pm »
This is beautiful. Is it waypointed? It's in the rules to say whether it is or not...
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Join Nintendo X
Mistercharles
Veteran
Posts: 1371
+
Re: dm_Cadavare
«
Reply #6 on:
January 07, 2007, 09:04:04 pm »
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shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day
VirtualTT
Veteran
Posts: 1026
Re: dm_Cadavare
«
Reply #7 on:
January 08, 2007, 08:24:27 am »
this map needs revision:
- actual working area is too small - even top respawn point is beyond it
- 8 medkits and 8 grenades are too many for such small map
- lots of vertices on flat serfaces - quate laggy
- map need something else...
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Official Soldat Forums
Soldat Maps & Mapmaking
DM/HTF/Other maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
dm_Cadavare