Author Topic: New release (1.3.2)  (Read 51025 times)

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Offline mxyzptlk

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Re: New release (1.3.2)
« Reply #60 on: January 08, 2007, 09:17:00 pm »
Well, really the registered version could be lag free...

If it came with free fibernet.

just a suggestion *wink**wink**nudge**nudge* saynomore,saynomore.

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Offline MFO

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Re: New release (1.3.2)
« Reply #61 on: January 08, 2007, 10:07:08 pm »
500? You must have an amazing computer.

Offline The Owls

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Re: New release (1.3.2)
« Reply #62 on: January 08, 2007, 10:27:00 pm »
500!!!!!

Uhhhh, 40 fps for the win!  yay................ O_o

Offline -Vis-

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Re: New release (1.3.2)
« Reply #63 on: January 08, 2007, 10:50:45 pm »
I always get about 64 fps in windowed... HOW do you get it so high??


Offline iPod

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Re: New release (1.3.2)
« Reply #64 on: January 09, 2007, 12:27:02 am »
160 fps here. I always run in windowed. No difference in fps when using the soldat window resizer app, either. Of course I didn't test if fullscreen made a difference, but using the resizer effectively makes it fullscreen without the annoying resolution changes.
[MpS]P00pSmith

Offline Lord Ivahn

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Re: New release (1.3.2)
« Reply #65 on: January 09, 2007, 02:08:37 am »
Quote
160 fps here. I always run in windowed. No difference in fps when using the soldat window resizer app, either. Of course I didn't test if fullscreen made a difference, but using the resizer effectively makes it fullscreen without the annoying resolution changes.

heh, thats exactly what i mean, and it's because the whole map (along with every soldier, explosion and particle currently 'alive' at the map) is in memory for every damn second, no matter if someone try do display a small 640x480 part of it, or use a haxed window to show the whole 3000x4000 map. The fps truely sucks when playing with about 30 players using auto-rifles + nades.
I've recently read a bit about directx games design, so i know that is an issue of the programmers' lazyness(or he's very short on free time, i dont know..) not to optimize the sourcecode.

Yeah, i know i whine, but wth, i paid, and so i demand:P
« Last Edit: January 09, 2007, 02:17:54 am by Lord Ivahn »

Offline Madchal

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Re: New release (1.3.2)
« Reply #66 on: January 09, 2007, 03:08:42 am »
I play with tops 12 players, in full screen, and at too big custom maps, I get steady 30 in fps. With 12 players, in full screen, at default maps, I get a steady 60 fps. if windowed, I get 200 fps. And I have a bad computer. If I have Xfire on while I play, by fps immediatly shrinks to half. And honestly, I think it runs just great with 60 fps.

Offline Shu

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Re: New release (1.3.2)
« Reply #67 on: January 09, 2007, 07:00:55 am »
how do you see fps in soldat :d
cuz i bet i can have 750fps in windowed mode and 490 in full screen :p

Offline cooz

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Re: New release (1.3.2)
« Reply #68 on: January 09, 2007, 07:43:53 am »
how do you see fps in soldat :d
cuz i bet i can have 750fps in windowed mode and 490 in full screen :p

press F3
and no, you can't ;p
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Offline Michal Marcinkowski

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Re: New release (1.3.2)
« Reply #69 on: January 09, 2007, 08:16:59 am »
Quote
“My software never has bugs. It just develops random features.”-Bill Gates
Hehe, it's like the ski bug.

Offline Zamorak

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Re: New release (1.3.2)
« Reply #70 on: January 09, 2007, 08:55:39 am »
Or the spontaneous shutdown >.<
ZamoraK |2Wai|

Offline Shu

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Re: New release (1.3.2)
« Reply #71 on: January 09, 2007, 08:57:42 am »
how do you see fps in soldat :d
cuz i bet i can have 750fps in windowed mode and 490 in full screen :p

press F3
and no, you can't ;p

hum 100.0fps constantly .... :( :( :(  and 200 in windowed mode
is it like counter strike.. it's capped to 100 max ;)

anyway my pc rox :p
« Last Edit: January 09, 2007, 09:01:26 am by Shu »

Offline Nfsjunkie91

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Re: New release (1.3.2)
« Reply #72 on: January 09, 2007, 08:57:53 am »
Or the spontaneous shutdown >.<

No, that's the handy abort feature!

Offline Carlitos

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Re: New release (1.3.2)
« Reply #73 on: January 09, 2007, 04:29:57 pm »
well if michal says hes going to had some new things...
hurra them!! :D
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Offline MFO

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Re: New release (1.3.2)
« Reply #74 on: January 09, 2007, 07:28:36 pm »
how do you see fps in soldat :d
cuz i bet i can have 750fps in windowed mode and 490 in full screen :p

press F3
and no, you can't ;p

hum 100.0fps constantly .... :( :( :(  and 200 in windowed mode
is it like counter strike.. it's capped to 100 max ;)

anyway my pc rox :p
Obviously not if Ru gets 500...

Offline zyxstand

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Re: New release (1.3.2)
« Reply #75 on: January 09, 2007, 09:19:58 pm »
Or the spontaneous shutdown >.<

No, that's the handy abort feature!

Yeah, many keys on the keyboard seem to be able to trigger that...
Can't think of anything original to put here...

Offline Shu

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Re: New release (1.3.2)
« Reply #76 on: January 10, 2007, 12:09:14 pm »
Obviously not if Ru gets 500...

well i have the latest piece of hardware on the market core 2 duo, 2gb ram ddr2 800mhz (except gfx : geforce 7600gt, but soldat don't need 3d **** ) ... so how come ^^

5th_account

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Re: New release (1.3.2)
« Reply #77 on: January 11, 2007, 07:38:00 am »
Soldat might not be 3D, but all the drawing is done through the gfx card. Also joo might have vertical sync enabled.

Offline Shu

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Re: New release (1.3.2)
« Reply #78 on: January 11, 2007, 09:10:02 am »
okay thank you :d

Offline sakae

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Re: New release (1.3.2)
« Reply #79 on: January 11, 2007, 09:12:19 am »
argh no lag fixing?

anyway how did the lag become so huge i the change from 1.2.1 to 1.3? (and worse at 1.3.1). and if you fix the net code you would probobly get 2x your normal amout of registrations. I am not sure if soldat is worth 9 dollars with this lag.