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Developers Corner
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Soldat Missions
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Topic: Soldat Missions (Read 4115 times)
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Flariut
Major(1)
Posts: 8
Soldat Missions
«
on:
January 06, 2007, 07:19:50 pm »
Im making a simple game in game maker for having some missions with "Heroes" of soldat.
I already added 2 weapons(im adding 3 more), maked the enemys and some escenarys. i will give an screen soon
«
Last Edit: January 08, 2007, 11:31:29 am by Flariut
»
Logged
edak
Flagrunner
Posts: 505
AussiEdak
Re: Soldat Heroes
«
Reply #1 on:
January 07, 2007, 01:40:05 am »
i am looking forward to seeing something. good luck.
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12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!
EnEsCe
Retired Soldat Developer
Flamebow Warrior
Posts: 3101
http://enesce.com/
Re: Soldat Heroes
«
Reply #2 on:
January 07, 2007, 09:34:22 am »
Wrong section. This belongs in developers corner.
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Flariut
Major(1)
Posts: 8
Re: Soldat Heroes
«
Reply #3 on:
January 08, 2007, 11:29:52 am »
i will change the name to "soldat missions" because i have trouble to make more than 1 character
----
Weapons:
Knife
Ak-47 (not 74
)
M79
Spas-12
Double D.Eagles
AWM(i dont like barret, but is the same)
FlameThrower
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mxyzptlk
Veteran
Posts: 1493
The Panda Ninja
Re: Soldat Missions
«
Reply #4 on:
January 08, 2007, 10:06:12 pm »
sounds good.
I don't want to have to do this, but you left me no choice...
Could'st thou post'th images fort mine viewing pleasure?
Logged
"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking
M.rSnow
Camper
Posts: 482
Re: Soldat Missions
«
Reply #5 on:
January 23, 2007, 04:32:49 pm »
Ok sounds good but u cant have 4 desert eagels (I call my desert eagels D.eagels=
DUAL eagels
). Nah just some sick joke of mine..
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Lapis: You need a vacation or a bullet though the head both works just fine by me.
1221995
Soldier
Posts: 206
Re: Soldat Missions
«
Reply #6 on:
March 24, 2007, 07:03:48 am »
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FannyBoy
Soldier
Posts: 216
Mwhaha!
Re: Soldat Missions
«
Reply #7 on:
April 27, 2007, 12:20:05 am »
That can be good...
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Magic Odd Effect
Camper
Posts: 371
Re: Soldat Missions
«
Reply #8 on:
April 27, 2007, 08:41:42 am »
Yi....poor spelling.....
Thou hast not read thine grammar books.
Anyway, this sounds good. Please, continue. And do post images. Please.
Logged
Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!
Xxypher
Veteran
Posts: 1319
Soldat Veteran.
Re: Soldat Missions
«
Reply #9 on:
June 07, 2007, 04:37:35 pm »
LOL!
This is going to suck so bad
Trust me, I am pretty good with GM, and there is no way in hell you are going to be able to do anything like Soldat in GM, trust me, many have tired.
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FliesLikeABrick
Administrator
Flamebow Warrior
Posts: 6144
Re: Soldat Missions
«
Reply #10 on:
June 08, 2007, 07:07:48 am »
Don't revive old threads just to post crap like that, this is your first warning.
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FLAB's Thoughts and Stressors
extreemer
Soldier
Posts: 100
Re: Soldat Missions
«
Reply #11 on:
August 15, 2007, 01:49:44 pm »
cool man pls give screenshots soon
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Xxypher
Veteran
Posts: 1319
Soldat Veteran.
Re: Soldat Missions
«
Reply #12 on:
August 18, 2007, 08:20:17 pm »
Quote from: extreemer on August 15, 2007, 01:49:44 pm
cool man pls give screenshots soon
This was old, and he hasn't posted since.
And with Game Maker's GML coding, this would be impossible.
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haha
Camper
Posts: 298
soldier=soldat=game
Re: Soldat Missions
«
Reply #13 on:
August 18, 2007, 09:06:50 pm »
but although not possible with game maker, could other programs do it, i mean...not for now but maybe nxt time?
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Image removed, please read the forum rules.
Xxypher
Veteran
Posts: 1319
Soldat Veteran.
Re: Soldat Missions
«
Reply #14 on:
August 18, 2007, 09:41:52 pm »
Yeah, systems from like C++ and whatever MM used to make Soldat with.
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Soldat Missions