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Minigun Gotta be inproved.Zitron statsLook! its the lowed weapon on the prim kill list! Even fists are above it!
No, it doesnt >_> look at that:// Changes from default -> this// Deagles : dmg +1, reload -8// HK MP5 : dmg -2, reload +10, bink +9// AK : dmg -10, fireinterval -1, moveacc +1, bink +18// Steyr : moveacc +1, bink +13// Spas : speed +1, fireinterval -1// Ruger : dmg +2// M79 : speed -3, bink -5// Barret : moveacc +1// Minimi : dmg -1, moveacc +1, bink +34// Minigun : dmg +2, bink +2// Socom : dmg -1// Knife : --// Chainsaw : fireinterval -2, speed +6, reload +60, ammo +100// LAW : reload -60Okay, I'll pick it apart for you:// Deagles : dmg +1, reload -8This seems pretty okay to me, maybe the reload is too fast.// HK MP5 : dmg -2, reload +10, bink +9This is the first that I don't like: The best exemple for how weapons loose power. Why did the MP5 get -2 dmg? I don't understand that, killing takes already way too much time, in conclusion, all the weapons should get +5 dmg from where they are now.// AK : dmg -10, fireinterval -1, moveacc +1, bink +18OMG! WHY? This is the most cruelful thing to me. The AK is supposed to be the strongest Auto in the game! But this balance absolutely screwed it all up. No offense to anybody, but this is the major flaw of the whole balance.
// Steyr : moveacc +1, bink +13Overpowerd.Because the other Autos lost all of their dmg, they're equal or even below the Steyr, wich TOTALLY screwed the balance.// Spas : speed +1, fireinterval -1This is very okay in this new way// Ruger : dmg +2Not this. The Ruger can already be a one hit kill if you're lucky, but now it's become way more often. It should loose a lot of it's dmg, simply because it'll become a C2K weapon.// M79 : speed -3, bink -5Here, the reload needs to be a lot longer.// Barret : moveacc +1Yeah, this is okay I'd say.// Minimi : dmg -1, moveacc +1, bink +34This is also pretty good. But the bink should be lower a bit.