Author Topic: Your Map Component Ratios  (Read 1774 times)

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Offline Keron Cyst

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Your Map Component Ratios
« on: January 09, 2007, 06:57:42 pm »
I never really wondered about this before. How important are which map components to you?

For me, 100% would be:
Vertex colors (e.g. shading, etc.): 25%
Layout: 25%
Scenery-gfx (stretch, transparent, worthy custom ones if used): 15%
Stretched textures on polygons (to achieve 3D effects, etc.): 10%
Texture: 10% (multitexture is lazy to me; I think you are more skilled if you can show multiple atmospheres with one texture)
Spawn point positions: 5% (10% if HTF; it needs more thought-out placement IMO)
Appropriate BG: 5%
Order, structure (no polybugs, etc.): 5%

If I couldn't waypoint, Waypoints: 80% :P

You don't have to use my form at all (you can forget about spawn points, you can talk about lag from huge maps if your computer's slow, etc. whatever you like); this is just how I personally feel when it comes to mapping.
« Last Edit: January 09, 2007, 08:43:31 pm by Keron Cyst »

Offline Mr. Domino

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Re: Your Map Component Ratios
« Reply #1 on: January 09, 2007, 07:24:50 pm »
Gameplay (is it fun, varied, and balanced): 90%
Presentation (reasonably attractive and doesn't make your eyes bleed): 10%

Offline Raithah

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Re: Your Map Component Ratios
« Reply #2 on: January 09, 2007, 07:48:31 pm »
100 % Gameplay (without that, even amazing VTT or Kamikaze Duck maps suck)
0.0 ... 1% Visuals (because 1=0.999... so I can do that).

The preferred outcome of war is peace. Ironic, huh ?
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Offline Keron Cyst

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Re: Your Map Component Ratios
« Reply #3 on: January 09, 2007, 08:40:17 pm »
Dang, Layout! I completely forgot about that. :P I was all thinking of PW's functions, heh. Added.