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Shoozza chatMod v0.5.0.6
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Topic: Shoozza chatMod v0.5.0.6 (Read 87265 times)
0 Members and 1 Guest are viewing this topic.
toRch
Major
Posts: 55
<3
Re: Shoozza chatMod v0.3
«
Reply #40 on:
April 16, 2007, 07:46:21 am »
hi
i ever wanted to have something like this, but i never knew how to do it
i like it, its very nice. so far, i downloaded it, copied the file into my soldat directory and startet soldat.
but it got me an error:
anyways this was just in the main menu, and after i got ingame it disappeared and the mod worked GREAT!
if you need to have a translation of this, i will do it, but i think you know what it says, just because of the layout.
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.3
«
Reply #41 on:
April 16, 2007, 09:26:32 am »
nope u don't have to translate this im from germany
I don't know why this error happens it would be useful to talk to u on irc to find the reason for that bug
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Rules
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chatMod
DorkeyDear
Veteran
Posts: 1507
I also go by Curt or menturi
Re: Shoozza chatMod v0.3
«
Reply #42 on:
April 21, 2007, 11:52:02 am »
bug? probably soldat just not liking it snseit wasn't built in but..
i pasted "Brand New - I Will Play The Game Beneath The Spinlight (idobi Radio: Music that doesn`t suck! News, interviews and the best in alternative, rock, and punk music: idobi.com)" and it came up with "External exception E06D7363" as a pop-up window... maybe because it is too long???
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Sentinel
Major(1)
Posts: 26
Blast off!
Re: Shoozza chatMod v0.3
«
Reply #43 on:
April 21, 2007, 11:58:33 am »
This is great, thanks a whole lot. Keep up with bug fixes!
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Doc
Soldier
Posts: 128
Re: Shoozza chatMod v0.3
«
Reply #44 on:
April 22, 2007, 03:30:37 pm »
nice .. added to SFD.
now need to replace new with old in my computer.
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Soldat Files Directory - Thousands of Soldat files, maps, mods and much more.
y0da
Soldier
Posts: 156
:: Chaos Hunters ::
Re: Shoozza chatMod v0.3
«
Reply #45 on:
April 29, 2007, 07:08:20 am »
I get Access violation in the new 1.4.
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EnEsCe
Retired Soldat Developer
Flamebow Warrior
Posts: 3101
http://enesce.com/
Re: Shoozza chatMod v0.3
«
Reply #46 on:
April 29, 2007, 07:14:26 am »
Of course it wont work with 1.4.... No "hack" programs (such as this, admit it...) will work unless recoded.
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.3
«
Reply #47 on:
April 29, 2007, 08:29:51 am »
yeah y0da the version uve got was for soldat 1.3.1 and im working on one for 1.4 now when ive finished that version ill release it
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chatMod
Sunshine
Major(1)
Posts: 37
Re: Shoozza chatMod v0.3
«
Reply #48 on:
May 02, 2007, 12:12:48 pm »
nice mod, I love it
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.4
«
Reply #49 on:
July 01, 2007, 11:44:59 am »
ok the new version for soldat 1.4.1 is out.
enjoy it
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GluLm
Camper
Posts: 324
Polybugs' nightmare
Re: Shoozza chatMod v0.4
«
Reply #50 on:
July 01, 2007, 03:43:45 pm »
Works fine so far. Good job!
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Bring back Soldat 1.3.1! New bullet trails DIE!
Scorpian
Camper
Posts: 272
Republican
Re: Shoozza chatMod v0.4
«
Reply #51 on:
July 10, 2007, 08:13:48 pm »
I agree. Very good job with this. It's very useful.
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.4.1
«
Reply #52 on:
August 12, 2007, 08:00:20 am »
Ok new chatMod for Soldat 1.4.2 is out enjoy
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Thomas
Major
Posts: 76
Re: Shoozza chatMod v0.4.1
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Reply #53 on:
August 15, 2007, 05:08:26 pm »
it just crashes (VS 05 debugger popup)
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y0da
Soldier
Posts: 156
:: Chaos Hunters ::
Re: Shoozza chatMod v0.4.1
«
Reply #54 on:
August 15, 2007, 05:44:45 pm »
It works for me just fine.
Thx Shoozza.
P.S. Is there a way to assign those secondary keys to other ones?
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.4.1
«
Reply #55 on:
August 16, 2007, 03:46:44 am »
@Thomas it would be nice to see you in my channel. I would like to know why that happens.
@y0da No you are the first one who wants that feature just try to annoy me with that feature request on IRC and it may be added
- thats why the secondary keys have been introduced because someone actually remembered me to add it
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Rules
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y0da
Soldier
Posts: 156
:: Chaos Hunters ::
Re: Shoozza chatMod v0.4.1
«
Reply #56 on:
August 16, 2007, 09:26:45 am »
You see Shoozza, I use the default key settings. It's a quite problem, when in the moment of a respawn the enemy is in my base and I somehow have the wrong secondary.
I would move the keys somewhere else.
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Shoozza
Retired Soldat Developer
Veteran
Posts: 1632
Soldat's Babysitter
Re: Shoozza chatMod v0.4.1
«
Reply #57 on:
August 16, 2007, 03:07:33 pm »
Ok that means I have to add an ini-option for disabling them or an option to change them. Anything else?
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Rules
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Illuminatus
Camper
Posts: 442
...soldat-freak since 2004...
Re: Shoozza chatMod v0.4.1
«
Reply #58 on:
August 17, 2007, 08:08:09 am »
chatMod and xfire don't like each other
(-->
)
to use ur chatMod I need to disable xfire ingame chat =/
is there any chance of fixing this problem?
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No difference between man and mouse - both end up in pussy.
Carlitos
Camper
Posts: 413
Dont Give Up
Re: Shoozza chatMod v0.4.1
«
Reply #59 on:
August 17, 2007, 10:09:34 am »
this looks good, i think im going to try it
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Shoozza chatMod v0.5.0.6