Author Topic: Shoozza chatMod v0.5.0.6  (Read 53901 times)

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Offline Shoozza

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Re: Shoozza chatMod v0.5.0.2
« Reply #80 on: July 08, 2010, 05:39:25 am »
Yea, it's great. This doesn't really bother me but is it possible to make the (dis)appearing a bit quicker? The blinking pace is ok but the fading looks too fancy in my eye. Adding an option to change the pace and amount of fading 'frames' would be awesome! The more you can customize it, the better it is.

(apart from that it's perfect for me hehe)
You want it to (dis)appear like in notepad (no fading at all) or do you need the fading frames option?
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Offline Dusty

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Re: Shoozza chatMod v0.5.0.2
« Reply #81 on: July 08, 2010, 06:05:41 am »
I would say I prefer the blocky old notepad style over the current style yea, but having an option wouldn't make things any worse.

Offline Shoozza

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Re: Shoozza chatMod v0.5.0.2
« Reply #82 on: July 12, 2010, 06:06:49 pm »
@Illuminatus
Asked EnEsCe if I could help him with coding Soldat and he said no. So I'll not integrate chatMod into Soldat.

I would say I prefer the blocky old notepad style over the current style yea, but having an option wouldn't make things any worse.
Not sure what you mean. I was talking about blinking cursor without fading like it's in Notepad (on windows xp).




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Offline Dusty

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Re: Shoozza chatMod v0.5.0.2
« Reply #83 on: July 12, 2010, 06:27:14 pm »
Not sure what you mean. I was talking about blinking cursor without fading like it's in Notepad (on windows xp).

Exactly what I meant; I like it more than the current one.

Offline Illuminatus

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Re: Shoozza chatMod v0.5.0.2
« Reply #84 on: July 13, 2010, 07:52:12 pm »
@Illuminatus
Asked EnEsCe if I could help him with coding Soldat and he said no. So I'll not integrate chatMod into Soldat.

Great...did he at least gave you some reasons why?
Bah, whatever. I'm giving up my hope of some developer team behind Soldat.
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Offline Falcon`

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Re: Shoozza chatMod v0.5.0.2
« Reply #85 on: July 18, 2010, 09:11:21 am »
It doesn't work for me, if i launch soldat wiht -mod parameter. When w/o, it does.

Mod: Original Soldier by RFL, however i guess it doesn't work with any or at least most of modes
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Offline Shoozza

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Re: Shoozza chatMod v0.5.0.2
« Reply #86 on: July 18, 2010, 09:15:22 am »
It doesn't work for me, if i launch soldat wiht -mod parameter. When w/o, it does.

Mod: Original Soldier by RFL, however i guess it doesn't work with any or at least most of modes
You tried the latest version of chatMod? It should be fixed already.

@Illuminatus
He's thinks that I am leaking stuff. And will leak the src when I help.
There was never real teamwork on Soldat. I guess they prefer to work alone.
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Offline xmRipper

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Re: Shoozza chatMod v0.5.0.3
« Reply #87 on: July 19, 2010, 02:25:29 pm »
Quote
fixed F1 menu player name/score etc are not visible in DM and RM (Soldat bug)
Really nice update Shoozza. Thank you :)
CoFounder / CTO @ Macellan
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Offline Illuminatus

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Re: Shoozza chatMod v0.5.0.3
« Reply #88 on: July 19, 2010, 02:34:46 pm »
Loooooooool! And somehow you are contributing to soldat development. :D
Thx for this long awaited fix. Now it's like chatMod v0.5.0.3 = Soldat v1.5.0.1 :P
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Offline Dusty

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Re: Shoozza chatMod v0.5.0.3
« Reply #89 on: July 19, 2010, 03:45:27 pm »
Brilliant! Except for the error I get when I press alt when the chat is open.
« Last Edit: July 19, 2010, 03:49:33 pm by Dusty »

Offline Shoozza

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Re: Shoozza chatMod v0.5.0.3
« Reply #90 on: July 19, 2010, 07:54:22 pm »
Brilliant! Except for the error I get when I press alt when the chat is open.

Let me guess: Your taunts.txt has empty lines? (lines with no text) ;)

Temporary solution:
Just add one space char for every line which has no chars and it should go away.
(check both taunts.txt next to soldat.exe and the txt files in Profiles folder)
Note only the first 36 lines in your taunts file need have at least one char to make that problem go away.

@xmRipper, @Illuminatus, @Dusty
Thanks for the feedback!

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Offline Dusty

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Re: Shoozza chatMod v0.5.0.3
« Reply #91 on: July 19, 2010, 07:59:07 pm »
Let me guess: Your taunts.txt has empty lines? (lines with no text) ;)

Yeah, it's mostly empty.

Offline SyavX

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Re: Shoozza chatMod v0.5.0.3
« Reply #92 on: July 20, 2010, 03:40:22 am »
Quote
fixed F1 menu player name/score etc are not visible in DM and RM (Soldat bug)
Really nice update Shoozza. Thank you :)

indeed, you are damn good! :D

Offline Shoozza

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Re: Shoozza chatMod v0.5.0.4
« Reply #93 on: July 26, 2010, 02:26:21 pm »
@Dusty
The taunts bug should be fixed in the current version please test :P

@SyavX
Thanks for the feedback ;)
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Offline mich1103

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Re: Shoozza chatMod v0.5.0.4
« Reply #94 on: July 26, 2010, 02:32:08 pm »
This should be added to the default soldat :P

Offline Dusty

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Re: Shoozza chatMod v0.5.0.4
« Reply #95 on: July 26, 2010, 03:30:05 pm »
Great, the bug kept me from spamming epic pole smileys

;]]]]]]]] kurwa

Offline Falcon`

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Re: Shoozza chatMod v0.5.0.4
« Reply #96 on: July 27, 2010, 06:00:26 pm »
I bet you know tab completion.
There was a guy with nick #` at beginning (#` BirdMan or sth,  there could be more weird chars), when i was trying to autocomplete his nick, cursor was sometimes set at beginning of text, not end
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Offline Shoozza

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Re: Shoozza chatMod v0.5.0.4
« Reply #97 on: July 28, 2010, 12:51:39 am »
I bet you know tab completion.
There was a guy with nick #` at beginning (#` BirdMan or sth,  there could be more weird chars), when i was trying to autocomplete his nick, cursor was sometimes set at beginning of text, not end
Yeah I know tab completion.
I'm not able to reproduce this bug.
If you get it again just let me know under which exact conditions it happened (which keys you pressed before and during the tab completion and the exact nickname would help).
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Offline ramirez

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Re: Shoozza chatMod v0.5.0.4
« Reply #98 on: July 28, 2010, 04:16:48 am »
This should be shipped with Soldat.

Offline Furai

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Re: Shoozza chatMod v0.5.0.4
« Reply #99 on: July 28, 2010, 06:09:48 am »
This should be shipped with Soldat.
Should be but won't cause of some blind dev.
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