Author Topic: Shoozza chatMod v0.5.0.6  (Read 53897 times)

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Offline Shoozza

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Re: Shoozza chatMod v0.5.0.4
« Reply #100 on: July 29, 2010, 12:14:27 pm »
This should be shipped with Soldat.
Should be but won't cause of some blind dev.
Nope it shouldn't be shipped with soldat.

Here is why:
It modifies the code of Soldat.
It's an external application.
It's not written in Delphi.
The developers don't have access to the source code
 (even if they had, they wouldn't understand it, because it patches into Soldat and relies on workarounds which are not really fun to work with - or to code)
It's difficult to debug
 (external application which changes Soldats assembly code)
New Soldat versions break chatMod
 (working code needs to be removed, reimplemented, modified and/or tested again - this is a painful and would be a waste of time for the devs)
I don't want to have it included in official Soldat (read below why).

In fact I think chatMod shouldn't be necessary it's a sign for failture.
Someone from outside has to fix stuff for the dev(s), really?

There are a issues which made me develop chatMod:
devs dont fix bugs in bugfix releases
releases take forever
feedback is ignored
the community is treated like it's worth nothing
contribution is impossible (people who want to help are seen as rivals who could destroy the soldat domination position of current devs)
Nice quote that fits here:
Gollum: It came to me, my own, my love... my... preciousssss.


You see chatMod is not fixing all of them because it's not possible.

I'm very sad that I need to write game hacks to make the community happy instead of helping with the real thing.

Asking to the allowance to help and getting rejected because of weird reasons is ridiculous but if someone thinks you are not trustful (and his enemy) it's hardly possible that he will change his mind and you will get the chance to support this project in any other way then writing game hacks.

However I guess have no right to complain from the perspective of the devs.
It's not my game, I paid for it but the current dev never saw any of that money so who I am to demand changes anyways?

I hope that something will change and chatMod will become unnecessary (because they fix the issues that made me code it in the first place).

This text is probably way to long if you read till here and you are a Soldat dev you hopefully will rethink your point of view and find some solutions for the issues I mentioned above.
If you are not a Soldat dev well you can at least go to your church (or wherever you go to pray) and start to pray for Soldat to do better.


Anyways you can help others by letting them know that chatMod for Soldat 1.5.1 exists.
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Offline Dusty

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Re: Shoozza chatMod v0.5.0.4
« Reply #101 on: July 29, 2010, 12:44:27 pm »
Wise words. Sadly, however, they are heard so many times in the past and have had no effect on how the system works - that's exactly what's going to happen again.

Offline KenGizaR

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Re: Shoozza chatMod v0.5.0.4
« Reply #102 on: August 07, 2010, 11:01:18 am »
Good Programm Shoozza RESPECT=)

Offline SyavX

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Re: Shoozza chatMod v0.5.0.5
« Reply #103 on: September 20, 2010, 03:13:49 am »
*bump* for the promotion purposes!

More ppl should know about this awsome mod.

Offline Shoozza

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Re: Shoozza chatMod v0.5.0.6
« Reply #104 on: October 31, 2010, 06:57:20 pm »
Added another fix.
This time its for the font drawing access violation bug.
It skips the font drawing stuff because implementing font drawing would take way to long this way :P.
So no more access violations on too long names etc :P

Have fun.

Ah the color drawing feature for demos was added because of a request.
It works only in demos. So it should be no issue.
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Offline the halo fan

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Re: Shoozza chatMod v0.5.0.6
« Reply #105 on: December 11, 2010, 12:27:30 pm »
is it possible to fix the problem im getting with that *stupid* MSAC anti-cheat i get kicked 24\7  :\

Offline Jerkington XIII

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Re: Shoozza chatMod v0.5.0.6
« Reply #106 on: December 11, 2010, 02:50:28 pm »
yes, rename D3D8.dll
(don't call MSAC stupid, it lets us to actually ban, BAN! not to just to slap dynamic IP/proxy users)
« Last Edit: December 11, 2010, 02:54:04 pm by Jerkington XIII »
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<evhO> I think qb is trying to kill soldat

Offline y0da

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Re: Shoozza chatMod v0.5.0.6
« Reply #107 on: March 15, 2011, 09:19:58 pm »
Shooz, will you implement this in the 1.5.1 ver?

Offline Shoozza

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Re: Shoozza chatMod v0.5.0.6
« Reply #108 on: March 18, 2011, 08:44:52 am »
is it possible to fix the problem im getting with that *stupid* MSAC anti-cheat i get kicked 24\7  :\
MSAC detects cheats and chatMod uses stuff which cheats also use. The only way to not getting kicked is not to use chatMod, sorry about that.

Shooz, will you implement this in the 1.5.1 ver?
No, not for 1.5.1.
But after 1.5.1 I'll maybe have time to add it directly into Soldat.
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Offline Falcon`

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Re: Shoozza chatMod v0.5.0.6
« Reply #109 on: March 18, 2011, 10:01:47 am »
Then at least please make MSAC not kick for this one....
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Offline DorkeyDear

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Re: Shoozza chatMod v0.5.0.6
« Reply #110 on: March 18, 2011, 10:18:38 am »
Then at least please make MSAC not kick for this one....
I can't quote him, but I recall reading somewhere saying that there's no way to distinguish what is actually doing the hacking or to allow and not allow certain hacks or something along those lines. Besides, even if there was, I'm sure it could be possible for some hack to pretend to be Shoozza's chatMod.
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Offline Furai

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Re: Shoozza chatMod v0.5.0.6
« Reply #111 on: March 18, 2011, 11:26:00 am »
I don't understand you...once it gets implemented it will be part of the soldat's code thus it won't be considered as hack or anything like this...why should msac kick for using it? Is it some kind of overlay or what? (I'm ashamed but I've never used it.)
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Offline Shoozza

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Re: Shoozza chatMod v0.5.0.6
« Reply #112 on: March 18, 2011, 01:29:09 pm »
Then at least please make MSAC not kick for this one....
I can't quote him, but I recall reading somewhere saying that there's no way to distinguish what is actually doing the hacking or to allow and not allow certain hacks or something along those lines. Besides, even if there was, I'm sure it could be possible for some hack to pretend to be Shoozza's chatMod.

Yep e.g. chatMod uses some drawing code which is also used in cheats.

I don't understand you...once it gets implemented it will be part of the soldat's code thus it won't be considered as hack or anything like this...why should msac kick for using it? Is it some kind of overlay or what? (I'm ashamed but I've never used it.)
We are talking about the current chatMod a injected dll which hooks and overwrites soldats compiled code to work (really scary stuff ;P)
Adding chatMod to soldat (read: recoding it from scratch in delphi) so that its a part of the game (not a dll) will solve the issue with MSAC.

However Soldat 1.5.1 is a bugfix release (at least it was planned to be one) and so chatMod will not be included in that version.

For what it does just read the first post :P.
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Offline Furai

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Re: Shoozza chatMod v0.5.0.6
« Reply #113 on: March 18, 2011, 01:41:10 pm »
K, looks cool. Anyway, I'd use it only for copy&pasting the messages which is anyway now working in 1.5.1. Instead of implementing it I'd rather see something like console (most MP games have it now, at least ones I used to play), to get rid of "/" command key.
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Offline darDar

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Re: Shoozza chatMod v0.5.0.6
« Reply #114 on: March 16, 2014, 11:31:08 am »
I will donate free pizza if this is going to be added !
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Offline Bonecrusher

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Re: Shoozza chatMod v0.5.0.6
« Reply #115 on: March 16, 2014, 12:04:47 pm »
3 years later. really?

Im chill like that

Offline Akinaro

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Re: Shoozza chatMod v0.5.0.6
« Reply #116 on: March 16, 2014, 12:12:35 pm »
I dont think that soldat need it right now, for colors its simple scripts(even I wrote one, that how simple it is) but basic ctrl+c/v/x would be nice tho.

But overall, after many Hours playing ET I would say that adding color and custom text/images sound taunts, etc to action game is a bit bad. I like using it few times but most of people would made from this totally mes in chat mode.
« Last Edit: March 16, 2014, 12:14:09 pm by Akinaro »

Offline Illuminatus

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Re: Shoozza chatMod v0.5.0.6
« Reply #117 on: March 16, 2014, 06:03:39 pm »
I will donate free pizza if this is going to be added !
I second that. Free donuts from me!
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Offline Illuminatus

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Re: Shoozza chatMod v0.5.0.6
« Reply #118 on: January 30, 2016, 07:48:33 pm »
Bumpedi-Bump!

(for 1.7.1 perhaps [pigtail])
« Last Edit: January 30, 2016, 07:53:35 pm by Illuminatus »
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Offline jrgp

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Re: Shoozza chatMod v0.5.0.6
« Reply #119 on: January 30, 2016, 08:07:08 pm »
Someone should fix the screenshots on the first post.

I just read through the whole thread, and now Shoozza is able to contribute to the Soldat code and is able to recode this in native delphi if he had time.
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