hm.. that would make a great inf map. just like rats from cs:p
make it, and i'll applaud you;)
Yeah... Well... Thats the challenge, isn't it?
although I'm never a fan of perfectly straight routes as is seen on the right hand portion of the map.
I didn't include the scale of a soldat player in it, it's on the another sheet with my other notes/ideas. There is room to jump up and down in the pipes, so as to minimize spray n pray. Also, those little blobs in the tunnel were made with pathing in mind, you can dash up and jump through up to the higer or lower level tunnels with little difficulty in my 'vision'. I always disliked the fact about some maps that you ca't keep your speed while running through the level, you always sort of had to stop or slow down and backtrack a bit to get down the intended path.