Author Topic: Balance vs. Spray  (Read 13112 times)

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Offline JonWood007

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Re: Balance vs. Spray
« Reply #40 on: February 03, 2007, 10:22:13 am »
Yeah, spraying can be annoying, but I would rather fight 3 sprayers than 3 M79ers.

Offline Clawbug

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Re: Balance vs. Spray
« Reply #41 on: February 03, 2007, 12:36:58 pm »
Yeah, spraying can be annoying, but I would rather fight 3 sprayers than 3 M79ers.
M79ers are kinda much easier, because of the m79 range. Also, when you open fire towards them, and hit, they will get binked, so the aiming becomes alot harder.
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Offline mxyzptlk

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Re: Balance vs. Spray
« Reply #42 on: February 03, 2007, 12:59:55 pm »
But just how would you plan to take spray out of the game? It is as much a part of it as camping.

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Offline Sytrus

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Re: Balance vs. Spray
« Reply #43 on: February 03, 2007, 01:18:19 pm »
That's it. It belongs to the game. Spraying is a way to attack you, so a better idea would be trying to find a way against it!

Offline Clawbug

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Re: Balance vs. Spray
« Reply #44 on: February 03, 2007, 01:29:48 pm »
That's it. It belongs to the game. Spraying is a way to attack you, so a better idea would be trying to find a way against it!
Cheap way to win a non-spraying clan, i'd say. Spraying kills the fun of clanwars.
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Offline mxyzptlk

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Re: Balance vs. Spray
« Reply #45 on: February 03, 2007, 01:34:03 pm »
That's it. It belongs to the game. Spraying is a way to attack you, so a better idea would be trying to find a way against it!
Cheap way to win a non-spraying clan, i'd say. Spraying kills the fun of clanwars.
Than quit soldat, because spray isn't going anywhere soon.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

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Re: Balance vs. Spray
« Reply #46 on: February 03, 2007, 05:23:55 pm »
Why are you embracing crap? It's like you want it to stay.

Offline SDFilm

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Re: Balance vs. Spray
« Reply #47 on: February 03, 2007, 05:34:56 pm »
^ I'd like there to be a way to eliminate spray without changing the weapons, but that might be a bit impossible :)

But seriously, how can you take away spray without damageing autos conventional strength?
« Last Edit: February 03, 2007, 06:45:51 pm by SDFilm »

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Offline J-Factor

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Re: Balance vs. Spray
« Reply #48 on: February 04, 2007, 01:09:33 am »
Quote
But seriously, how can you take away spray without damageing autos conventional strength?

By drastically decreasing their damage once the bullets have left the screen? If you're shooting someone you can't even see then you need to reconsider how you're using the autos.

To my understanding a feature similiar to this may be being implemented in v1.3.2 (hopefully).

Offline Clawbug

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Re: Balance vs. Spray
« Reply #49 on: February 04, 2007, 08:54:03 am »
Err.......

If someone thinks that eliminating spray makes autos useless, I dare to call him a real newbie, and I surely will. Means that you can not aim well -> need more practise.

autos > 1-shot killers > semi-autos > autos >1-shot killers > semi-autos > autos > .... Get it?

This means that Deagles, Spas and Ruger SHOULD be able to beat AUG, AK, MP5, MINIMI in 1v1. Then, Barrett and M79 SHOULD be able to beat Deagles, Spas and Ruger. Then, AK, AUG, MINIMI and MP5 SHOULD be able to beat M79 and Barrett.

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Offline Sytrus

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Re: Balance vs. Spray
« Reply #50 on: February 04, 2007, 09:16:36 am »
And now who said that Deagles, Spas and Ruger aren't able to beat autos in 1v1? They actually really are, if you could aim a little bit. I'm getting the feeling more and more that you are the one in this thread who doesn't have an idea of the weapon balance.

Offline SDFilm

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Re: Balance vs. Spray
« Reply #51 on: February 04, 2007, 09:28:59 am »
Quote
But seriously, how can you take away spray without damageing autos conventional strength?

By drastically decreasing their damage once the bullets have left the screen? If you're shooting someone you can't even see then you need to reconsider how you're using the autos.

To my understanding a feature similar to this may be being implemented in v1.3.2 (hopefully).

That already has been implemented, but not as extreme; and, most importantly, with ALL weapons, as far as I remember but I could be wrong.

If someone thinks that eliminating spray makes autos useless, I dare to call him a real newbie, and I surely will. Means that you can not aim well -> need more practise.

If its not blind spraying or just shooting down a tunnel (that most weapons can do), it doesn't take less skill to shoot accurately at someone who has gone only just off screen than shooting someone on the boarder, just before shooting off screen. If you do true spraying, shooting inaccurately, then you are either lucky or about to loose. to someone who can shoot accurately.

autos > 1-shot killers > semi-autos > autos >1-shot killers > semi-autos > autos > .... Get it?

This means that Deagles, Spas and Ruger SHOULD be able to beat AUG, AK, MP5, MINIMI in 1v1. Then, Barrett and M79 SHOULD be able to beat Deagles, Spas and Ruger. Then, AK, AUG, MINIMI and MP5 SHOULD be able to beat M79 and Barrett.


Yes, who SHOULD win, not who WILL win. Theres also the factor of skill involved.

I'm an auto user and a good ruger user is much more dangerous to me than one sprayer. I don't just press the magic spray button and make him go away, as you seem to be implying.
« Last Edit: February 04, 2007, 09:48:27 am by SDFilm »

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5th_account

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Re: Balance vs. Spray
« Reply #52 on: February 04, 2007, 09:40:01 am »
That's the utopian and achievable circle of balance. But the beta crew was set on balancing it so every weapon could beat the other. Which really ment that semis and autos were somewhat balanced to eachother. But autos could beat 1-hitters and 1-hitters could beat semis.

Offline Sytrus

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Re: Balance vs. Spray
« Reply #53 on: February 04, 2007, 09:40:44 am »
I also just got to my mind that eleminating spraying will kill Trenchwar games completely, because they are built on spraying and camping, that's what gives the tactic in it.

It's also what SDFilm just said; a sprayer who can't do anything besides spraying will loose against an accurate shooter 9/10 times. So, Clawbug, you are talking like you really cannot aim correctly, because a good aim will take out an even prefect spray.

And if you take 90% of the power the bullets have as soon as they're off the screen, this is a very bad idea. It will also do nothing against spraying, because you can still nail opponents behind sandbags or so, because as soon as they go forward, they die.

Offline Clawbug

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Re: Balance vs. Spray
« Reply #54 on: February 04, 2007, 12:11:53 pm »
Wtf are thenchwar games anyway? :| I do not know because I do not hang in soem random public games. :E

Good aim will take out noob sprayers? No shit? What about there is a decent aimer and he is spraying?
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Offline SDFilm

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Re: Balance vs. Spray
« Reply #55 on: February 04, 2007, 12:18:52 pm »
Then he's not spraying, he's aiming.

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Offline Clawbug

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Re: Balance vs. Spray
« Reply #56 on: February 04, 2007, 12:21:47 pm »
Then he's not spraying, he's aiming.
So you say that people spray beacuse they can not aim?
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Offline SDFilm

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Re: Balance vs. Spray
« Reply #57 on: February 04, 2007, 12:27:56 pm »
I'm saying they are not aiming, not that they can't aim.

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Offline Clawbug

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Re: Balance vs. Spray
« Reply #58 on: February 04, 2007, 12:31:17 pm »
I'm saying they are not aiming, not that they can't aim.
How stupid you think they are? And keep in mind that I am STILL talking about 3v3 CLANWAR situation.

What about FIRST spraying at your enemies, from far away. They lose around 20% if their health, and THEN when you face them, THEN you AIM at them WHEN they have that 20% LESS health than you do because you SPRAYED at them before going into the range where you could actually AIM at them?
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Offline SDFilm

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Re: Balance vs. Spray
« Reply #59 on: February 04, 2007, 02:04:12 pm »
Yea, Blind spraying can get lame, but so can camping. As I said before- just try to dodge their fire (although that's certainly not always easy) If they are far away-then they might not even hit you, and if they are close- then it will be easier to estimate their position by the ark of their fire and shoot back at them.

What can we do about blind spraying and not effect autos conventional strength? I'd say further lower the damage once they go offscreen, but then you'd have to do that with all weapons.

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