Author Topic: Ninja Rope  (Read 3217 times)

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Offline DarK

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Ninja Rope
« on: June 22, 2006, 08:43:06 pm »
Hi all!

Silly topic, i know; will never be implemented.. but the talk may be fun.

To code this, you'd have to look into the physics of springs and create a rope with a series of nodes connected by arcs of course.

Now, this idea would involve a lot of modification to the whole Soldat code probz, and mr. MM doesn't want too much work on his head.

Would it enrich or ruin the Soldat experience?

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Offline FliesLikeABrick

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Re: Ninja Rope
« Reply #1 on: June 22, 2006, 08:45:15 pm »
play worms much?

Offline Zamorak

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Re: Ninja Rope
« Reply #2 on: June 22, 2006, 08:51:54 pm »
All the old maps would be abused, all the maps that could be abused must be re-mapped or replaced..


I think it would detract, although it would be pretty nifty.
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Offline vulbastick

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Re: Ninja Rope
« Reply #3 on: June 23, 2006, 05:18:28 am »
already been suggested - grapplehook - kinda same idea.

but still quite cool

Offline Eagles_Arrows

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Re: Ninja Rope
« Reply #4 on: June 23, 2006, 07:48:52 am »
play worms much?

Yah.

I do not like this idea.  Because of jets.  Could kill climb maps.

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Offline Sotija

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Re: Ninja Rope
« Reply #5 on: June 23, 2006, 07:51:40 am »
No. Play worms ;).And we have jets allready

Offline Zegovia

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Re: Ninja Rope
« Reply #6 on: June 23, 2006, 01:41:11 pm »
Think of maps where there are no jetfuel, then the grappling hook could be replaced instead,
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Offline Stalky

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Re: Ninja Rope
« Reply #7 on: June 23, 2006, 01:55:14 pm »

Offline BooBoo McBad

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Re: Ninja Rope
« Reply #8 on: June 23, 2006, 02:54:10 pm »
play worms much?

Yah.

I do not like this idea.  Because of jets.  Could kill climb maps.

Weapon disable >.>

Offline Keron Cyst

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Re: Ninja Rope
« Reply #9 on: June 23, 2006, 03:00:31 pm »
M79.

Offline Serial K!ller

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Re: Ninja Rope
« Reply #10 on: June 23, 2006, 04:09:27 pm »
No! we already have jets and ninja ropes wouldn't fit in soldat

Offline Mr. Jenkins

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Re: Ninja Rope
« Reply #11 on: June 23, 2006, 05:19:27 pm »
Why the hell would you make a rope out of springs?

No I don't like this. This would be too a drastic change to soldat, and I like soldat the way it is. It would be pretty pointless, cause we have jets. And why would it be enabled on climbing maps? That would make it easy.


Offline DarK

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Re: Ninja Rope
« Reply #12 on: June 23, 2006, 06:18:10 pm »
To be quite honest, i don't like this idea either...

That why i wanted to see the response.

And matey, check into some physics... you implement a rope by using a series of springs, or rigid body arcs (even springs with an infinite stiffness; hooke's law). This goes into rag doll physics...
It could be implemented.
Soldat uses Verlet Integration for motion.

Do a search for 'Advanced Character Physics'.
It's not to difficult to get your head around if you're physics/maths minded.

This is what MM looked at whilst programming soldat.

Many disadvantages to this method, but MM's done alright with Soldat.
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Offline Plonkoon

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Re: Ninja Rope
« Reply #13 on: June 23, 2006, 07:16:09 pm »
It would probably take too long for michal to impliment them than it would be worth.

Offline 2big4u

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Re: Ninja Rope
« Reply #14 on: June 23, 2006, 09:07:21 pm »
How would you use this So called "Grappling Hook"?

Would you have to press a button, use it as a secondary wepon(point and click). It might be fun to use as a mod, otherwise it would be very abusive, and think of all the annoying people just grappling to everything.....




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Offline T-Bone

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Re: Ninja Rope
« Reply #15 on: June 23, 2006, 09:19:02 pm »
i dunno about this....sometimes its a pain in some INF maps when you have no boost and you need to get onto a ledge to score, but other than that i dont think this is really needed.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.