Author Topic: wall flip  (Read 4208 times)

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Offline popsofctown

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wall flip
« on: January 15, 2007, 06:23:16 pm »
If you roll in to a vertical wall, the soldat does a brief animation and speeds in the opposite direction.  Could also be initiated by running into the wall, jumping into it, or tapping jet.
Similar to a wall jump, yes, but those are meant more for vertical navigation.
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Offline 1010011010

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Re: wall flip
« Reply #1 on: January 15, 2007, 06:48:13 pm »
Or..you can just ...jet. Do we NEED this, or do you just WANT this?

Offline popsofctown

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Re: wall flip
« Reply #2 on: January 15, 2007, 07:48:27 pm »
it would be really nice to have more fancy moves in soldat.
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Offline Dascoo

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Re: wall flip
« Reply #3 on: January 15, 2007, 08:15:29 pm »
I kind of like this idea.....you can push off a wall to move a certain direction fast.

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Offline jrgp

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Re: wall flip
« Reply #4 on: January 15, 2007, 08:21:36 pm »
I think jets take the need for this away.
Soldat is not Mario 64 and to me, not the kind of game where you need to bounce around like that. Plus I think it might be too distracting / annoying and impossible to add due to having to recode the physics part of the game.

anyway, these are just my opinions and I want everyone to know that I am not flaming any of you and I am not yelling.
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Offline Cube

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Re: wall flip
« Reply #5 on: January 16, 2007, 09:50:42 am »
nice idea, but sorry, not worth implenting
Hmm, any idea what to write here?

Offline popsofctown

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Re: wall flip
« Reply #6 on: January 16, 2007, 05:54:43 pm »
I think jets take the need for this away.
Soldat is not Mario 64 and to me, not the kind of game where you need to bounce around like that. Plus I think it might be too distracting / annoying and impossible to add due to having to recode the physics part of the game.

anyway, these are just my opinions and I want everyone to know that I am not flaming any of you and I am not yelling.

why am i getting "jets take away the need for this idea"?  jets only allow fast up and down movement, not side to side.  how can you use jets to change directions quick?

Some ppl think soldat is not a platformer.  some people think that it is.  I think that any 2D game inherently must consider platforming elements.
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Offline homey188

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Re: wall flip
« Reply #7 on: January 16, 2007, 06:28:30 pm »
Jets for side-to-side= prone jets.

Offline popsofctown

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Re: wall flip
« Reply #8 on: January 16, 2007, 06:43:28 pm »
doesn't work if you are currently on the ground though.  can't do it on short notice.
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Offline Pyroguy

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Re: wall flip
« Reply #9 on: January 16, 2007, 06:59:22 pm »
If you are on the ground, use a backflip. If you are in the air, just do the superman. Take a shotgun along for even more interesting moves.

Offline popsofctown

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Re: wall flip
« Reply #10 on: January 16, 2007, 07:22:59 pm »
 ::)

There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.
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Offline wolfofman

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Re: wall flip
« Reply #11 on: January 16, 2007, 07:52:07 pm »
sounds cool, could add more stuff for obstacle courses

Offline popsofctown

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Re: wall flip
« Reply #12 on: January 16, 2007, 11:03:28 pm »
Yup

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     ^^^^^^
Here a wall flip is required (assume the spike length is too much for a horizontal backflip.
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Offline Hiro

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Re: wall flip
« Reply #13 on: January 17, 2007, 06:24:23 am »
I like this idea. If I'm chased into a corner then I have the option to jump off the wall and surprise my enemy. You can't push off walls in soldat yet, so don't say jets can.
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Offline The Red Guy

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Re: wall flip
« Reply #14 on: January 17, 2007, 06:36:08 am »
Hehehe, I like this idea, kinda like The Specialists.

Offline NinjaGimp369

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Re: wall flip
« Reply #15 on: January 17, 2007, 07:36:32 am »
i lyk it, u could pull some pretty spekky saw kills with this move. /pwn enter!!
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Offline Ivarska

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Re: wall flip
« Reply #16 on: January 17, 2007, 11:35:57 am »
if the wall is at the right side, why not just press D, A, W + Right-mouse-button? :P

Offline -Vis-

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Re: wall flip
« Reply #17 on: January 17, 2007, 12:48:04 pm »
Yup

|   |
|   |
|   |\/ \/\/\/\/
|
|__               ___Flag
     ^^^^^^
Here a wall flip is required (assume the spike length is too much for a horizontal backflip.

Wait, are you suggesting that a wall flip would generate more horizontal movement than a backflip? That sounds a bit far-fetched, don't you think? I'm not really against the idea of being able to jump off walls (although I really do like it the way it is now), but I really don't like the thought of people traversing more than half a screen (if it lets you move more than a backflip) by merely pushing off a wall.


Offline Napalmi

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Re: wall flip
« Reply #18 on: January 17, 2007, 01:17:46 pm »
well..i can live without it :D

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Offline Hiro

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Re: wall flip
« Reply #19 on: January 17, 2007, 05:00:12 pm »
You can. But you could live without a lot of things that you want/that are cool.

at least this idea wouldn't screw up the game.
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