Author Topic: wall flip  (Read 4211 times)

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Offline popsofctown

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wall flip
« on: January 15, 2007, 06:23:16 pm »
If you roll in to a vertical wall, the soldat does a brief animation and speeds in the opposite direction.  Could also be initiated by running into the wall, jumping into it, or tapping jet.
Similar to a wall jump, yes, but those are meant more for vertical navigation.
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Offline 1010011010

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Re: wall flip
« Reply #1 on: January 15, 2007, 06:48:13 pm »
Or..you can just ...jet. Do we NEED this, or do you just WANT this?

Offline popsofctown

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Re: wall flip
« Reply #2 on: January 15, 2007, 07:48:27 pm »
it would be really nice to have more fancy moves in soldat.
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Offline Dascoo

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Re: wall flip
« Reply #3 on: January 15, 2007, 08:15:29 pm »
I kind of like this idea.....you can push off a wall to move a certain direction fast.

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Offline jrgp

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Re: wall flip
« Reply #4 on: January 15, 2007, 08:21:36 pm »
I think jets take the need for this away.
Soldat is not Mario 64 and to me, not the kind of game where you need to bounce around like that. Plus I think it might be too distracting / annoying and impossible to add due to having to recode the physics part of the game.

anyway, these are just my opinions and I want everyone to know that I am not flaming any of you and I am not yelling.
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Offline Cube

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Re: wall flip
« Reply #5 on: January 16, 2007, 09:50:42 am »
nice idea, but sorry, not worth implenting
Hmm, any idea what to write here?

Offline popsofctown

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Re: wall flip
« Reply #6 on: January 16, 2007, 05:54:43 pm »
I think jets take the need for this away.
Soldat is not Mario 64 and to me, not the kind of game where you need to bounce around like that. Plus I think it might be too distracting / annoying and impossible to add due to having to recode the physics part of the game.

anyway, these are just my opinions and I want everyone to know that I am not flaming any of you and I am not yelling.

why am i getting "jets take away the need for this idea"?  jets only allow fast up and down movement, not side to side.  how can you use jets to change directions quick?

Some ppl think soldat is not a platformer.  some people think that it is.  I think that any 2D game inherently must consider platforming elements.
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Offline homey188

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Re: wall flip
« Reply #7 on: January 16, 2007, 06:28:30 pm »
Jets for side-to-side= prone jets.

Offline popsofctown

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Re: wall flip
« Reply #8 on: January 16, 2007, 06:43:28 pm »
doesn't work if you are currently on the ground though.  can't do it on short notice.
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Offline Pyroguy

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Re: wall flip
« Reply #9 on: January 16, 2007, 06:59:22 pm »
If you are on the ground, use a backflip. If you are in the air, just do the superman. Take a shotgun along for even more interesting moves.

Offline popsofctown

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Re: wall flip
« Reply #10 on: January 16, 2007, 07:22:59 pm »
 ::)

There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.
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Offline wolfofman

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Re: wall flip
« Reply #11 on: January 16, 2007, 07:52:07 pm »
sounds cool, could add more stuff for obstacle courses

Offline popsofctown

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Re: wall flip
« Reply #12 on: January 16, 2007, 11:03:28 pm »
Yup

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     ^^^^^^
Here a wall flip is required (assume the spike length is too much for a horizontal backflip.
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Offline Hiro

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Re: wall flip
« Reply #13 on: January 17, 2007, 06:24:23 am »
I like this idea. If I'm chased into a corner then I have the option to jump off the wall and surprise my enemy. You can't push off walls in soldat yet, so don't say jets can.
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Offline The Red Guy

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Re: wall flip
« Reply #14 on: January 17, 2007, 06:36:08 am »
Hehehe, I like this idea, kinda like The Specialists.

Offline NinjaGimp369

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Re: wall flip
« Reply #15 on: January 17, 2007, 07:36:32 am »
i lyk it, u could pull some pretty spekky saw kills with this move. /pwn enter!!
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Offline Ivarska

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Re: wall flip
« Reply #16 on: January 17, 2007, 11:35:57 am »
if the wall is at the right side, why not just press D, A, W + Right-mouse-button? :P

Offline -Vis-

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Re: wall flip
« Reply #17 on: January 17, 2007, 12:48:04 pm »
Yup

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     ^^^^^^
Here a wall flip is required (assume the spike length is too much for a horizontal backflip.

Wait, are you suggesting that a wall flip would generate more horizontal movement than a backflip? That sounds a bit far-fetched, don't you think? I'm not really against the idea of being able to jump off walls (although I really do like it the way it is now), but I really don't like the thought of people traversing more than half a screen (if it lets you move more than a backflip) by merely pushing off a wall.


Offline Napalmi

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Re: wall flip
« Reply #18 on: January 17, 2007, 01:17:46 pm »
well..i can live without it :D

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Offline Hiro

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Re: wall flip
« Reply #19 on: January 17, 2007, 05:00:12 pm »
You can. But you could live without a lot of things that you want/that are cool.

at least this idea wouldn't screw up the game.
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Offline popsofctown

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Re: wall flip
« Reply #20 on: January 17, 2007, 05:38:55 pm »
Yup

|   |
|   |
|   |/ ////
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|__               ___Flag
     ^^^^^^
Here a wall flip is required (assume the spike length is too much for a horizontal backflip.

Wait, are you suggesting that a wall flip would generate more horizontal movement than a backflip? That sounds a bit far-fetched, don't you think? I'm not really against the idea of being able to jump off walls (although I really do like it the way it is now), but I really don't like the thought of people traversing more than half a screen (if it lets you move more than a backflip) by merely pushing off a wall.

actually, they could work together. the move ideally can be performed without leaving the ground if desired.  in the figure, the soldat lands at the bottom of the shaft, runs into the wall to his left, wallflips, then finds him self running along the ground for a little bit at a pretty fast pace.  he then jumps and does a backflip to make a longer jump then if he had done it without wall flipping.

That was the original intent.  If you thought i meant that the dude could jump left into the wall and simply bounce off all the way over the spikes... you were correct to feel that that is very extreme.

Date Posted: January 17, 2007, 05:37:28 PM
if the wall is at the right side, why not just press D, A, W + Right-mouse-button? :P

plz clarify this post, i dont understand it
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Offline MofoNofo

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Re: wall flip
« Reply #21 on: January 17, 2007, 05:50:30 pm »
He means that you can already do a backflip.

Offline popsofctown

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Re: wall flip
« Reply #22 on: January 17, 2007, 06:37:37 pm »
::)

There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.

**popsofctown repeats himself**
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Offline MofoNofo

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Re: wall flip
« Reply #23 on: January 18, 2007, 08:29:58 am »
I didnt go very high.

I've suggested this like early last year- i dont think it's really that important to the game.
Although I LOVE these little moves you can do (being a saw user, movement is very important), but some of them are just NOT needed....

Offline popsofctown

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Re: wall flip
« Reply #24 on: January 18, 2007, 10:00:56 pm »
u cant do the thing in ur picture to cross my ascii-drawn wall of spikes.  my thing can be done without leaving the ground at all, unless for some reason the move needs to be changed to a smal jump for coding purposes. 

Even if you can do the same thing, it takes different amounts of time, and you go though different parts of the space around you to do it.  you do a little loop in ur picture just to change directions.

ur being way to technical.  technically, we dont need the backflip, cuz hey, you can just jet to whatever spot you want to get to with it.  hey, we dont even need to jump, u can just jet to leave the ground.  we dont do that, cuz the moves are different (usually, faster)
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Offline papercut

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Re: wall flip
« Reply #25 on: January 18, 2007, 10:04:15 pm »
I dunno if I am going to need to post that picture again, as I post my picture on like everyone of your new acrobat topics, but I am still convinced that my idea is awesome and needs to get in soldat.
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Offline popsofctown

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Re: wall flip
« Reply #26 on: January 19, 2007, 04:06:56 pm »
yours is good to.  it is different from mine though.  i like seeing your picture.
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Offline Bunney

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Re: wall flip
« Reply #27 on: January 21, 2007, 02:20:23 pm »
The idea is realy awsome, treuly, hpe it will be added, or maybe that its being added to MM's new Game.

Offline Grimreck

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Re: wall flip
« Reply #28 on: January 21, 2007, 02:28:54 pm »
::)

There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.

thats why they made bouncy polys. you want to wall flip/jump just but angled bouncy polys so when you jump into them the give you fast horizontal, slightly vertical motion

Offline Raithah

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Re: wall flip
« Reply #29 on: January 21, 2007, 02:40:12 pm »
::)

There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.

I beg to differ ! When you're playing, there's always a feature that makes you (temporarily) invulnurable and rockets you in the opposite direction. When playing, quickly do a roll backwards while jetting. For example, if you were running right then the EFC goes over your head; you jam the down and left buttons then with a slight delay hit the jets. It's kinda tricky to pull off but it can filp directions at the drop of a coin :)

Edit: Attatched demo.
« Last Edit: January 21, 2007, 02:45:02 pm by Raithah »

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Offline -Vis-

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Re: wall flip
« Reply #30 on: January 21, 2007, 05:32:52 pm »
there's always a feature that makes you (temporarily) invulnurable and rockets you in the opposite direction. When playing, quickly do a roll backwards while jetting. For example, if you were running right then the EFC goes over your head; you jam the down and left buttons then with a slight delay hit the jets. It's kinda tricky to pull off but it can filp directions at the drop of a coin :)

I do that all the time, it's not hard at all ??? ... and it doesn't matter which way you face when you roll. On top of that, that roll is actually quite a slow method of changing direction.

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« Last Edit: January 21, 2007, 05:35:00 pm by -Vis- »


Offline Raithah

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Re: wall flip
« Reply #31 on: January 21, 2007, 05:45:27 pm »
Point one : Please don't make me wait a minute to download a demo ;)

Point two : It's actualy rather easy to pull off for someone who's played for a couple weeks or more; but a couple of my nooby (no offense if they read this) buddies find it impossibly difficult. It's also a very quick method of changing directions compared to the alternatives (back-flipping, stopping and turning around, etc.). Plus the guy was looking for a way to turn around without leaving the ground. So there :p

Edit: Point three : I do my rolls with the jets, it makes it go faster. Plus you still cannot get hit by ordinary bullets and nades seem to lag when rolling.
« Last Edit: January 21, 2007, 05:48:40 pm by Raithah »

The preferred outcome of war is peace. Ironic, huh ?
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Offline -Vis-

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Re: wall flip
« Reply #32 on: January 21, 2007, 05:52:33 pm »
It's not fast though. Rolling with jets is faster than rolling without, but it's just as fast (if not faster) to hit the ground and jump backwards as much as possible (including forward sliding, not like in my demo). I wouldn't really call small jumps "leaving the ground", not like jetting up anyway. And who cares if you can't get hit when rolling.. you can't fire either. :P
« Last Edit: January 21, 2007, 06:00:14 pm by -Vis- »


Offline Raithah

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Re: wall flip
« Reply #33 on: January 21, 2007, 06:00:07 pm »
Actualy, if your a barret user, holding down the fire button while rolling counts towards the startup time. So if you hold it down right after you roll you can turn around, avoid fire, then shoot back w/ a sniper bolt. It's great in the snipe 'n slice :)

The preferred outcome of war is peace. Ironic, huh ?
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Offline -Vis-

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Re: wall flip
« Reply #34 on: January 21, 2007, 06:05:10 pm »
Actualy, if your a barret user, holding down the fire button while rolling counts towards the startup time. So if you hold it down right after you roll you can turn around, avoid fire, then shoot back w/ a sniper bolt. It's great in the snipe 'n slice :)

You mean if YOU'RE a barret user... why are so many people making that mistake these days?!? ::)

Anyway, you're right, but your point isn't valid in my case, because I don't use the barret much, and when I go in snipe 'n slice I like to go saw only. :P But when I do use the barret, I don't like to charge the shot as I roll, because I usually end up not taking enough time to aim. I guess you barret pros might find it useful. :P


Offline Raithah

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Re: wall flip
« Reply #35 on: January 21, 2007, 06:11:23 pm »
//offtopic// I just put that little tidbit in there just to see if anyone would correct me. How's that for social engineering ?!?//offtopic//

:D

Edit: So as not to post more and push this even further off topic, you are talking about the it's right ? Levels upon levels of compelxity ...
« Last Edit: January 21, 2007, 06:38:22 pm by Raithah »

The preferred outcome of war is peace. Ironic, huh ?
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Offline -Vis-

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Re: wall flip
« Reply #36 on: January 21, 2007, 06:20:01 pm »
//offtopic// I just put that little tidbit in there just to see if anyone would correct me. How's that for social engineering ?!?//offtopic//

:D

More offtopic... only because it's that particular tidbit... I already whined about that particular spelling error on another forum, because it's so incredibly common. Anything else, and I wouldn't have bothered. Notice I didn't correct the other obvious mistake.

Edit: Meh... I just tried to precharge the barret shot while rolling like you said, and apparently it doesn't work. After the roll, it still takes the same amount of time to fire.
« Last Edit: January 22, 2007, 05:49:16 am by -Vis- »


Offline Emperor

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Re: wall flip
« Reply #37 on: January 22, 2007, 11:19:22 am »
...And back to the wall-jump?  ;)

Personally I think this would just be another small trinket to play with. Nothing spectacular or cool.

In other words: Not worth the trouble no matter how easy it would be to add to the game.
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Offline popsofctown

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Re: wall flip
« Reply #38 on: January 22, 2007, 07:00:27 pm »
^^mhm, all i remember from ur post is "trinket" and "easy to add to the game".
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Offline adadqgg

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Re: wall flip
« Reply #39 on: January 23, 2007, 02:24:53 pm »
I would love to do a wall flip

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Offline As Always

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Re: wall flip
« Reply #40 on: January 23, 2007, 06:52:28 pm »
Well, I support 50/50. It would be pretty good for saw matches, climb maps, knife fights, and some pretty slick looking kills, but i don't know if i really want it implemented. I kind of see it complicating the controls more, but if you just tap jet or jump when near a wall it would be ok. I really don't know what to think.