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Quote from: popsofctown on January 16, 2007, 11:03:28 pmYup| || || |/ ////||__ ___Flag ^^^^^^Here a wall flip is required (assume the spike length is too much for a horizontal backflip.Wait, are you suggesting that a wall flip would generate more horizontal movement than a backflip? That sounds a bit far-fetched, don't you think? I'm not really against the idea of being able to jump off walls (although I really do like it the way it is now), but I really don't like the thought of people traversing more than half a screen (if it lets you move more than a backflip) by merely pushing off a wall.
Yup| || || |/ ////||__ ___Flag ^^^^^^Here a wall flip is required (assume the spike length is too much for a horizontal backflip.
if the wall is at the right side, why not just press D, A, W + Right-mouse-button?
There is no current move that will let you speed into a wall and quickly change directions without going very high off the ground.
there's always a feature that makes you (temporarily) invulnurable and rockets you in the opposite direction. When playing, quickly do a roll backwards while jetting. For example, if you were running right then the EFC goes over your head; you jam the down and left buttons then with a slight delay hit the jets. It's kinda tricky to pull off but it can filp directions at the drop of a coin
Actualy, if your a barret user, holding down the fire button while rolling counts towards the startup time. So if you hold it down right after you roll you can turn around, avoid fire, then shoot back w/ a sniper bolt. It's great in the snipe 'n slice
//offtopic// I just put that little tidbit in there just to see if anyone would correct me. How's that for social engineering ?!?//offtopic//