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No not completely copied from TF2. I was thinking like TTW, MMod, and LRS added together. But then as you said, I realized that it was a TF2. Do you think that this will be complicated to make?
Detoman = Demoman.Scouter = Scout.Engineers can do way more things then standing around with a shotgun.Scout has a scattergun (almost the same as a shotgun) and can cap points twice as fast.Medic needs to be able to ubercharge or critzrieg someone.Demoman has sticky bombs which explode on his command (you can't really shoot scripted mines can you).Soldat's afterburn with the flamethrower is way shorter then the one of TF2.Spy can't disguise as a enemy.Spy can't backstab.Spy can't sap sentries.Sniper can't charge his gun.Start playing TF2 if you want it so badly.
Um..... have you read the top? But thanks for giving me ideas
Engineer create bots who man the stat gun (is that possible by scripting?)
The Spy can throw the knife and spawn it back in their hands (switch weapon twice, like in the link given by Chariot)The Spy should have a command to remove stat guns made by opposing teams.
Medic's uber charge stuff could be something like spawning a Berserker kit.
Medic can grant invulnerability. A person who grabs a Flamer kit or a Berserker kit (that is if the above is not used) will be granted invulnerability for a short while.
Demoman's sticky bombs... it would work like the predator's trap in the Predator Hunt mod right?
Heavy - Minigun, duh, and his fists can kill in one hit.
Scout - Shotgun. And how is he going to double jump? Follow the link that Chariot given and make a weapon that can boost yourself?
Engineer - Maybe give him a Chainsaw for a secondary? Primary probably another Auto.
Pyro - Flamer, or a modified auto like in Chariot's link. Pyro's good enough at close range with this gun, and should not have any range, so no secondary or a chainsaw would do.
Medic - Just modify any gun for healing. Give him a Socom pistol too.
Demoman - M79. /trap , ability to use cluster nades.
Soldier - He needs a M72 LAW or something like Demoman's M79 (except higher bullet speed). He definitely needs a choice to use Autos.
Sniper - Barrett M82A1, duh. Secondary probably Socom pistol or an underpowered Mp5.
Spy - Ruger 77, and Knife, have /pred
Almost everything there can be scripted. Only thing that can't be done is the spy changing his disguise to look like an enemy.