Author Topic: Polygon type: Only FLAGS collides  (Read 3141 times)

0 Members and 1 Guest are viewing this topic.

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Polygon type: Only FLAGS collides
« on: January 06, 2010, 10:26:47 pm »
Unattended flags collide, they stop colliding when being holded.
I mean.. I didn't mean this.

I think it would be pretty good actually. Since there's going to be flaggers collide, flaggers hurts and so on
this wouldn't hurt much either. (I think there should be one like flaggers tear f**king apart too)

-Would allow floating flag positions
-Would be usefull if you wan't to prevent flags falling/flying off
-And stuff

« Last Edit: January 06, 2010, 10:39:20 pm by smiluu »

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Polygon type: Only FLAGS collides
« Reply #1 on: January 06, 2010, 10:41:13 pm »
I would rather have "only flagger can pass" polygons.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Polygon type: Only FLAGS collides
« Reply #2 on: January 06, 2010, 10:42:27 pm »
The picture's hilarious, I'd F12 to that idea. ;D

Seriously though - I agree with your suggestion, but I think the way polytypes work now is inefficient in the first place.
Instead of having lots of polytypes with hard-coded properties - it would be nicer to have just one polytype and the ability to select what you want it to collide with.

Offline smiluu

  • Flagrunner
  • ****
  • Posts: 673
  • Put your farts in my pussy
    • LOLOKAUST MSPAINT PLEASURE POND
Re: Polygon type: Only FLAGS collides
« Reply #3 on: January 06, 2010, 10:51:28 pm »
It would be nicer to have just one polytype and the ability to select what you want it to collide with.
I gave it same thoughts when I was looking at the "team-collide polygons" list in polyworks. Hell, its a mess when you try to focus on
selecting the right one. Like you said, these new polygon types should be shortened to "Team collides", "Team flaggers Collides"
and "Flag whatevers" with their various options. Fuck with that, lets have one for "Collide" too. Since it's common thing to mess up with those too.

DarkCrusade

  • Guest
Re: Polygon type: Only FLAGS collides
« Reply #4 on: January 07, 2010, 03:23:07 am »
I think this is a great idea. F12´d.

Offline ValiS

  • Major
  • *
  • Posts: 57
Re: Polygon type: Only FLAGS collides
« Reply #5 on: January 07, 2010, 05:21:32 am »
The picture made my day! thanks. Good idea BTW
I eat EFCs for breakfast (with a lot of ketchup ...)

Offline nEttsE

  • Soldier
  • **
  • Posts: 105
  • I'm not hacker! I just love to eat all the bullets
Re: Polygon type: Only FLAGS collides
« Reply #6 on: January 08, 2010, 05:57:25 am »
F12 since this guy has nice suggestions. Also, if this would work, it would be perfect. Btw, your pic made me laugh -> and if this would be possible, then another F12. Cause running forcing your flag to slide, yay. Flag -> ELASTOMANIA.

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Polygon type: Only FLAGS collides
« Reply #7 on: January 08, 2010, 05:58:13 am »
he meant NOT like the pic..

DarkCrusade

  • Guest
Re: Polygon type: Only FLAGS collides
« Reply #8 on: January 08, 2010, 06:29:41 am »
It´s always to see someone fail so hard ;)

Offline Centurion

  • Flagrunner
  • ****
  • Posts: 699
Re: Polygon type: Only FLAGS collides
« Reply #9 on: January 08, 2010, 07:49:34 am »
No, I f11 this.

DarkCrusade

  • Guest
Re: Polygon type: Only FLAGS collides
« Reply #10 on: January 08, 2010, 08:16:55 am »
No, I f11 this.

Then state your opinion, give us an argument against it so we can discuss.

Offline Neosano

  • Camper
  • ***
  • Posts: 253
  • IIAWAK!
Re: Polygon type: Only FLAGS collides
« Reply #11 on: January 08, 2010, 09:09:18 am »
F12

and... Hilarious picture :D :D :D
KAWAAAAAAAIIIIIIIIII

Offline SyavX

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 338
Re: Polygon type: Only FLAGS collides
« Reply #12 on: January 08, 2010, 10:25:21 am »
F12 since this guy has nice suggestions. Also, if this would work, it would be perfect. Btw, your pic made me laugh -> and if this would be possible, then another F12. Cause running forcing your flag to slide, yay. Flag -> ELASTOMANIA.
hehe, i got same feeling about Soldat + Elma ;)

Soldat

 +
ElastoMania

=
this :D

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Polygon type: Only FLAGS collides
« Reply #13 on: January 08, 2010, 08:10:31 pm »
I think people are getting confused what here is a joke and what's the actual suggestion.  :S

DarkCrusade

  • Guest
Re: Polygon type: Only FLAGS collides
« Reply #14 on: January 08, 2010, 09:52:01 pm »
@Loner:

F12 since this guy has nice suggestions. Also, if this would work, it would be perfect. Btw, your pic made me laugh -> and if this would be possible, then another F12. Cause running forcing your flag to slide, yay. Flag -> ELASTOMANIA.

Like this?

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: Polygon type: Only FLAGS collides
« Reply #15 on: April 04, 2011, 11:27:27 am »
So do I.
This would at least add reasonable variety to maps.
b&

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: Polygon type: Only FLAGS collides
« Reply #16 on: April 04, 2011, 11:49:00 am »
Yeah, I also think how the polygon types work now (one byte in the file format) is way too crappy.
I'm planning on changing many parts of the map format for whatever comes after 1.5.1, so when i do that, poly types like this one will be very possible.

@pic: Haha, lol! :P
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Polygon type: Only FLAGS collides
« Reply #17 on: April 04, 2011, 01:03:17 pm »
Making all polies 'neutral' at first and having a list of types would be awesome.
Code: [Select]
[ ] players collide
 [ ] team x collide
[ ] bullets collide
 [ ] team x's bullets collide
[ ] deadly
[ ] hurts
[ ] ice
[ ] bouncy
...etc... One could pick multiple types, you get the point.

(a bit off the subject)

Offline Monsteri

  • Artist
  • Flagrunner
  • ******
  • Posts: 769
  • Strange thing
Re: Polygon type: Only FLAGS collides
« Reply #18 on: April 04, 2011, 01:09:52 pm »
HAR HAR HARRR HAA HAA.




yes.
Sorry if I'm insolent.