Author Topic: Avis' Weapon Concept Mod  (Read 4756 times)

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Offline Avis

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Avis' Weapon Concept Mod
« on: December 28, 2006, 11:20:53 am »
This mod replaces the weapons with my weapon concepts.
Some weapons don't seem to be special, whereas other ones look even weird.
Pix:

the sniper undergrip magazine carbine    (Mod includes my Custom-Interface for registered users)

the weapons menu    (Weapon sprite pieces by DAIRY)
€: Knife and Chainsaw by MZ


-Weapon Descriptions-
   ~Avis SP13 (Avis Semiautomatic Pistole Caliber 6,2x13mm HVC)

Created for self-defence purposes, this weapon provides good accuracy combined with a superb firing control.
Firing the 6,2x13mm Avis High Velocity Cartridge, the bullets fly very fast for a pistol-used round.

   ~Avis LMP24 (Avis Light Machine Pistol Caliber .20 AMC)

This Submachinegun is a well balanced allrounder.
It's big 40-round-magazine makes it a trustful partner for you.
The .20 Automatic Melee Catridge is a middle-speed small round, which does acceptable damage.

   ~Avis SUMC (Avis Sniper Underhand Magazine Carbine    Caliber .58 AFC)

Although it has only 15 rounds, you shouldn't ignore this little beast.
The .58 AssaultFireCartridge round is extremely fast and dangerous.
Having such a firepower, the weapon has a good rate of fire.

   ~Avis MEC6 (Avis Melee Encounter Carbine    Caliber .60 MAC)

The big .60 Melee Assault Cartridge does some heavy damage to your enemy.
Even if the bullet doesn't fly very fast, the 30-round-magazine combined with the good
firing rate lets this rifle be your first choice in small areas.

   ~Avis TNH4 (Avis Titanium Needle Handgun    Caliber 2,3mm/18)

The idea of a shotgun round combined with armor-piercing needs in ranged battlefields.
This small pistol fires small high-velocity titanium needles, being able to pierce class3-bulletproof vests.
Since the weapon isn't very big and heavy you can use it in fastpaced pursuits - it will convince you.

   ~Avis BPSR-L (Avis Bullpup Sniper Rifle - Long Range    Caliber 7,0x68mm LRSC)

This semiautomatic bullpup sniper rifle fires fast 7,0x68mm rounds, which will take your enemy down in a few shots.
The rounds don't cause very much recoil, so you can fire at a relative fast rate of fire.

   ~Avis COR 1.1 (Avis Covered Operation Rifle v1.1    Caliber .39 Subsonic)

This weird-looking piece of metal is the best alternative to suspiciously loud rifles.
The subsonic ammunition is almost not recognizable and the air trace is invisible.
The only disantvantage is it's mighty recoil. Small bursts are recommended.

   ~Avis BPSR-VL (Avis Bullpup Sniper Rifle - Vast Long Range    Caliber 7,0x95mm VLRSC)

The semiautomatic bullpup sniper rifle again. With a bigger caliber and more bullet speed.
This version has a build-in 2xScope to defeat your enemies from longer ranges.

   ~Avis LMP25 (Avis Light Machine Gun    Caliber 6,2x13mm HVC)

This small Submachinegun fires the 6,2x13mm HVC Ammo.
The Rate of fire is very fast and the control extremely accurate.
The weapon has a 28-round-magazine and is light and small like it's predecessor, the LMP24.

   ~Avis AMR60 (Avis Auto Mag Rifle    Caliber .60 MEC)

The Mec6 is too small for you? You need a very high capacity of ammunition?
The AutoMagRifle is the right gun for you.
It can hold 9 magazines á 20 rounds of .60 MEC.
The firing rate is a bit slower than the Mec6, but the very short reload time compensates that.
Taking out a bunch of enemies in melee is no longer your problem.

   ~Avis BPSR-uL (Avis Bullpup Sniper Rifle - Ultra Long Range    Caliber 9,5x138mm)

Another version of the BPSR? Yeah, but this one has only one round,
one round that has a muzzle velocity of 1750m/s and the power of a tank shell.
Aim, shoot, kill. 6 seconds of reload and you're ready to take your next shot.


Please post constructive suggestions  ;)

Clix: (Current version is 1.3)
« Last Edit: January 21, 2007, 01:51:35 pm by Avis »
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Offline Keron Cyst

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Re: Avis' Weapon Concept Mod
« Reply #1 on: December 28, 2006, 01:46:39 pm »


You took MZ's Combat Knife and Chainsaw from Soldat Evolved, slightly tweaked the 'Saw, and didn't credit him whatsoever. Constructive suggestions? Be a bit more original, please, or fetch permission from and give credit to another image's creator before assimilating it into one of your own works

Offline mxyzptlk

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Re: Avis' Weapon Concept Mod
« Reply #2 on: December 28, 2006, 03:55:22 pm »
I suggest that you upgrade the damages for the weapons from "suck" to "balanced."
The sniper takes four shots to kill?
The Ruger takes ten?
What were you thinking? The only balanced weapons here are some of the automatics and the UL rifle (law). I suggest getting some more exact melp with balance, but think about my criticism.

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Offline edak

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Re: Avis' Weapon Concept Mod
« Reply #3 on: December 28, 2006, 04:38:37 pm »
Honestly, the fact that you put your name in front of every weapons really sucks ass. 

The TNH doesn't fit either.
« Last Edit: December 28, 2006, 04:40:25 pm by edak »

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Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #4 on: December 29, 2006, 10:25:42 am »


You took MZ's Combat Knife and Chainsaw from Soldat Evolved, slightly tweaked the 'Saw, and didn't credit him whatsoever. Constructive suggestions? Be a bit more original, please, or fetch permission from and give credit to another image's creator before assimilating it into one of your own works
Sorry thats my standard skin, forgot to replace it o_O

Obviously that's from the great Soldat Evolved Weapon Skin Pack. How rude, sorry  :-
I really didn't intend to steal his work, I'm just used to the skins, so I forgot that it's modded.

Honestly, the fact that you put your name in front of every weapons really sucks ass. 

The TNH doesn't fit either.

The TNH is a concept, too. -> Fits.

I suggest that you upgrade the damages for the weapons from "suck" to "balanced."
The sniper takes four shots to kill?
The Ruger takes ten?
What were you thinking? The only balanced weapons here are some of the automatics and the UL rifle (law). I suggest getting some more exact melp with balance, but think about my criticism.

Well normally you need 3-4 shots with the BPSR-L and 1 or 2 with the -VL, I don't know what's wrong with it.  ???

Date Posted: December 28, 2006, 07:47:45 PM
Update:

Code: [Select]
1.1 -> 1.2

LMP24: Dmg -3 , Bink -1
SUMC: Dmg +6
BPSR-L: Dmg +6
COR 1.1: Dmg -1
BPSR-vL: Dmg +9 , FireInterval -8
LMP25: Dmg -1 , Bink -2

The "Avis" in every weapon title gone.

And a small surprise.

I hope it's a bit better "balanced" now.

Download in the first post :)
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Offline Keron Cyst

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Re: Avis' Weapon Concept Mod
« Reply #5 on: December 29, 2006, 11:56:36 am »
Heheh, I don't blame you; Soldat Evolved is even my own favorite mod of all, but you still need to fetch permission first (at least, if you're not going to change 'em) ;)

Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #6 on: December 29, 2006, 12:48:02 pm »
Okay, another update, so many updates, yeah.
Some more changes:

Code: [Select]
1.2 -> 1.2.1

LMP24: Speed -5
MEC6: Speed -25
TNH4: Dmg +1
BPSR-L: Dmg +6, FireInterval -6 , Reloadtime +20
BPSR-vL: Speed +20 , Dmg +9 , FireInterval -4
AMR60: Speed -25

Download in the first post...
« Last Edit: December 29, 2006, 12:51:46 pm by Avis »
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Offline Dairy

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Re: Avis' Weapon Concept Mod
« Reply #7 on: December 29, 2006, 04:32:47 pm »
My critism ? Keron is right...U're not original at all.

I see parts of my guns in those "urs" where do u give credits ? ....

Offline edak

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Re: Avis' Weapon Concept Mod
« Reply #8 on: December 29, 2006, 04:55:13 pm »
When I said that the TNH4 doesn't 'fit' i mean that it looks ugly and colourful next to the others. (btw smite reduces your karma too)

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Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #9 on: December 30, 2006, 10:18:27 am »
My critism ? Keron is right...U're not original at all.

I see parts of my guns in those "urs" where do u give credits ? ....
Sorry I mixed you up with DALE181, so sorry :-|
I like your sprites, otherwise I wouldn't have used them to build the gfx.
And I really like the result, thanks  ;).

I first wanted to build them by myself, but then i remembered that sprite sheet.
I always wanted to use it. It was the right point in time.
When I said that the TNH4 doesn't 'fit' i mean that it looks ugly and colourful next to the others. (btw smite reduces your karma too)
It was one of my oldest ideas, to put the power of a shotgun into a handgun and mix the principe of pellet rounds with HV-ammunition like the 5,7x28mm of the P90.
And the gun was intended to be a "fun looking, totally powerful little pistol".
I know that a golden chubby handgun doesn't really fit into camo-green, silver, black and beige cool-shaped hightech-rifle.

Old pic:


And I made another update. Now the Ruger and the Barrett have more power than ever. I hope the snipers are pleasured now.

Code: [Select]
1.2.1 -> 1.2.2

BPSR-L: Dmg +9 , FireInterval +2
BPSR-vL: Dmg +26 , FireInterval +6 , Bink+ 30
Download in the first post I-()
« Last Edit: March 03, 2007, 05:11:43 pm by Avis »
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Offline edak

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Re: Avis' Weapon Concept Mod
« Reply #10 on: December 30, 2006, 05:03:38 pm »
I am still hung up on the TNH4, I understand your reasons for using it, but perhaps you could make it a little less yellow and more bronzed colour (deeper gold), it would be more pleasing to the eye.  It reminds me of the golden gun from N64

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Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #11 on: March 10, 2007, 07:31:27 am »
I am still hung up on the TNH4, I understand your reasons for using it, but perhaps you could make it a little less yellow and more bronzed colour (deeper gold), it would be more pleasing to the eye.  It reminds me of the golden gun from N64
Yeah that gun inspired me a bit.
Maybe I can make the TNH4 silver or bronze.  ;D

Date Posted: December 30, 2006, 05:19:27 PM
Update Time!
Code: [Select]
1.2.2 -> 1.2.3
Chainsaw: Ammo +249 , Reloadtime +44 , StartUpTime +6
TNH4 -> TNH4 Exclusive Silver Edition :P
BPSR-L: Dmg -9


Date Posted: January 04, 2007, 03:00:10 PM
This update mainly concerns the COR 1.1, which is heavily changed
Code: [Select]
1.3
Changes from 1.2.3 -> 1.3

DualSP13s: FireInterval +4
LMP24: Bink -1
SUMC: FireInterval +2 , Damage +3
Combat Knife: Speed +30
Chainsaw: Reloadtime +25
COR1.1: Ammo -25 , Damage +10 , Reloadtime +40


Date Posted: January 21, 2007, 01:48:41 PM
Update to 1.3.2
There is a small .txt, which contains weapons specs for
a better comprehension of the balance.

Quote
Soldat --- weapon specifications - English version
(c) 2007 by Avis

Values correspond to the weapons.ini in AvisWeaponConceptMod 1.3.2

_______________________________________________
SP13      47,5% damage / second*

      300 rounds per minute
  10,5 damage / hit***
_______________________________________________
Dual SP13s   78,75% damage / second*

2 projectiles**   225 rounds per minute
  10,5 damage / hit***
_______________________________________________
LMP24      86,7% damage / second*

      600 rounds per minute
  8,7 damage / hit***
_______________________________________________
SUMC      105,0% damage / second*

      300 rounds per minute
  21,0 damage / hit***
_______________________________________________
MEC6      139,4% damage / second*

      514 rounds per minute
 16,6 damage / hit***
_______________________________________________
Spas12      97,1% damage / second*

6 projectiles**   200 rounds per minute
 4.85 damage / hit***
_______________________________________________
COR1.1       89,3% damage / second*

       400 rounds per minute
  13,4 damage / hit***
_______________________________________________
BPSR-L       70,3% damage / second*

        90 rounds per minute
  34,0 damage / hit***
_______________________________________________
BPSR-vL       52,7% damage / second*

        61 rounds per minute
 51,9 damage / hit***
_______________________________________________
LMP25      114,8% damage / second*

      720 rounds per minute
 9,6 damage / hit***
_______________________________________________
AMR60      121,5% damage / second*

      450 rounds per minute
16,2 damage / hit***
_______________________________________________
BPSR-uL      297,1% damage / second* ****

      10 rounds per minute
1782,7 damage / hit***

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

*   % of the maximum health, the hit soldier loses per second, when all projectiles are registered as a hit. For more information about the damage calculation, see (***).
**   Projectiles fired per shot. (e.g. the pumpgun fires 6 bullets at once and the both D.Eagles are being fired simultaneous.
***   Damage dealt at muzzle speed of the projectile. The longer the bullets fly, the more speed do they lose. With less speed, the bullet does less damage.
****    The BPSR-uL has only one round and can only be fired on the ground while prowning. In addition, it has a 6-second-reload.

« Last Edit: March 10, 2007, 07:36:35 am by Avis »
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Offline -Skykanden-

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Re: Avis' Weapon Concept Mod
« Reply #12 on: March 10, 2007, 08:21:12 am »


You took MZ's Combat Knife and Chainsaw from Soldat Evolved, slightly tweaked the 'Saw, and didn't credit him whatsoever. Constructive suggestions? Be a bit more original, please, or fetch permission from and give credit to another image's creator before assimilating it into one of your own works

EHEM!!! u said to me dnt copy man ¬¬ and u do it now!? (I doubt that it is truth which you say )

Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #13 on: March 10, 2007, 09:17:18 am »


You took MZ's Combat Knife and Chainsaw from Soldat Evolved, slightly tweaked the 'Saw, and didn't credit him whatsoever. Constructive suggestions? Be a bit more original, please, or fetch permission from and give credit to another image's creator before assimilating it into one of your own works
Sorry thats my standard skin, forgot to replace it o_O

Obviously that's from the great Soldat Evolved Weapon Skin Pack. How rude, sorry  :-
I really didn't intend to steal his work, I'm just used to the skins, so I forgot that it's modded.

Please read the whole thread, kthxbye.
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Offline -Skykanden-

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Re: Avis' Weapon Concept Mod
« Reply #14 on: March 10, 2007, 09:22:07 am »
i dnt know if i need belive u, u offensed me in other days man but if is what u sayin is true i say srry bot say vthe true plzz

Offline Avis

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Re: Avis' Weapon Concept Mod
« Reply #15 on: March 10, 2007, 10:05:19 am »
MZ's skins are awesome, I absolutely forgot, that they're modded guns, so I put them in by accident.
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Offline -Skykanden-

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Re: Avis' Weapon Concept Mod
« Reply #16 on: March 10, 2007, 10:06:55 am »
MZ's skins are awesome, I absolutely forgot, that they're modded guns, so I put them in by accident.
hey, hey i said i belive u dnt worry