Author Topic: R/S ctf_hbm_ship  (Read 2351 times)

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Offline Zabijaka

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R/S ctf_hbm_ship
« on: May 25, 2008, 06:47:31 am »
Ho Ho Ho sea rats ;]
Let's go on the trip, Death on Mississipi wait for You.

p.s.
This time map have better proportion and better scenery-gfx size (smaller and less KB)

-50 Jetticks
-no waypoints
-no weather
-2 secret heal points
-2 marked heal points

Overview:
http://i27.tinypic.com/20kf0wo.png

Screenshots:
http://i29.tinypic.com/huex5i.png
http://i26.tinypic.com/delctf.png
http://i28.tinypic.com/fmnas6.png
http://i30.tinypic.com/2nkqjxf.png
http://i32.tinypic.com/5yxfyr.png

DOWNLOAD:
http://forums.soldat.pl/index.php?action=dlattach;topic=27320.0;id=15383
« Last Edit: May 25, 2008, 06:57:55 am by Zabijaka »

Offline Maek|

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Re: R/S ctf_hbm_ship
« Reply #1 on: May 25, 2008, 12:51:42 pm »
Damn, you stole my idea. But anyways this looks nice.
....But, im having in my mind a map ctf_cs_cruiser. Yes, only a big boat, like a size of a titanic in a middle of a sea. You would be able to run on and inside the boat...
« Last Edit: May 25, 2008, 12:53:45 pm by Maek| »
Soldat since 1.0.5

Offline BRADEN

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Re: R/S ctf_hbm_ship
« Reply #2 on: May 25, 2008, 01:22:45 pm »
I'll download and try out in a few minutes.

Date Posted: May 25, 2008, 01:56:29 pm
Sorry, gotta do more stuff. Maybe tomorrow, fucking work.

Death is the solution to all problems. No man; no problem.
-Joseph Stalin

Offline Zabijaka

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Re: R/S ctf_hbm_ship
« Reply #3 on: May 25, 2008, 02:58:14 pm »
Damn, you stole my idea. But anyways this looks nice.

Sry Maek xD , I based on Hitman Blood Money Mission "Death on Mississipi"
btw try make a map based on titanic :) this will be great map if You do this.

Offline Mr. Domino

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Re: R/S ctf_hbm_ship
« Reply #4 on: May 25, 2008, 05:51:57 pm »
This is such a fantastic looking map. :) It's a shame there are no waypoints. :P I love your usage of spot light graphics to illuminate the interior of the rooms behind the windows. Your custom sceneries are amazing as well, in particular your life preservers and the flags draped over the railings. I'm impressed you got this level of detail out of roughly 1 MB of files -- I think it looks far superior to numerous larger maps which can often be wasteful with their scenery usage.

The ship's smokestacks are too short, and their shading and lighting doesn't reflect how well the rest of the map's effects are done. The changing thickness of the stairs looks a bit odd as well. I'd rather your two furnace graphics were just designed as one, with the open lid being a smaller, separate graphic that would be overlain one of them, but that's really nitpicking. :) The upper route looks useless; middle route for speed; bottom path for cover. Not sure how that'd work in-game, but that seems fine enough. Surprised you didn't add in DM spawn points as I think the map would work best as straight DM or INF with Bravo defending the center, but that's just me. :P

Offline w00titsme

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Re: R/S ctf_hbm_ship
« Reply #5 on: May 25, 2008, 11:58:24 pm »
You are a mapping genius.
Now only to have a modder release a hitman mod to go with, and even better, a hitman server. :p
Make your Coca Cola fresh!

Offline Dairy

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Re: R/S ctf_hbm_ship
« Reply #6 on: May 26, 2008, 10:06:13 am »
Pretty cool map. You're better mapper than modder. [pigtail]

Now only to have a modder release a hitman mod to go with, and even better, a hitman server. :p

There is already a Hitman mod.

Offline Henito Kisou

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Re: R/S ctf_hbm_ship
« Reply #7 on: May 27, 2008, 02:52:33 am »
There is already a Hitman mod.
Not fully Hitman and Silent Assasin in any form (game or mod) dont resemble true atmosphere of original, Codename 47, even Blood Money because it was similiar to SA, but Contracts is another "Neo Codename 47" story... sequels are always different than original but this one is exception. If somebody loved SA then BM is perfect choice but will not keep theme of original like Contracts did.

About map: looks good, close to in-game location. ;)

Offline BRADEN

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Re: R/S ctf_hbm_ship
« Reply #8 on: May 28, 2008, 12:46:18 pm »
WOW! Gameplay must ROCK in this map. So many hiding places and routes! Interior visuals were duller than the real game. Could have been more saturated. Anyway:

A Vintage Year 4 next map!

Death is the solution to all problems. No man; no problem.
-Joseph Stalin