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Official Soldat Forums
Soldat Interface Mods & Mod Making
Modding Ideas / General Discussions
(Moderator:
Espadon
)
[REQUEST] Gta SA mod
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Topic: [REQUEST] Gta SA mod (Read 2357 times)
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Arczi
Major(1)
Posts: 2
Assassin's Creed rulez!
[REQUEST] Gta SA mod
«
on:
June 08, 2008, 01:23:14 pm »
Im thinking about full mod of GTA:SA
There can be weapons from GTA, maybe someone do 3 maps like San Fierro, Las Venturas and Los Santos. Please comment my idea
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Assasin's Creed fan
Exodus
Camper
Posts: 411
:<
Re: [REQUEST] Gta SA mod
«
Reply #1 on:
June 08, 2008, 01:24:21 pm »
Umm, I'd have thought it'd be hard to do SA mapsĀ
Place a req in mapping section
EDIT: Should be in General Discussions
«
Last Edit: June 08, 2008, 02:03:58 pm by Exodus
»
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Thanks for standing still, wanker!
-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: [REQUEST] Gta SA mod
«
Reply #2 on:
June 08, 2008, 01:39:19 pm »
There is a WIP made by Slayer DZ, look on general discussions (modding section)
Btw: wrong section
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Mangled*
Flagrunner
Posts: 925
Never Wrong
Re: [REQUEST] Gta SA mod
«
Reply #3 on:
June 08, 2008, 02:13:03 pm »
Yeah SlayerDZ was making one.... and then he stopped? I think?
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"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20
NinjaGimp369
Veteran
Posts: 1474
Wa-Poww!
Re: [REQUEST] Gta SA mod
«
Reply #4 on:
June 09, 2008, 04:37:07 am »
Apparently so...
http://forums.soldat.pl/index.php?topic=14584.0
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"You should've used the pythagoras theorum, b*tch."
[/url]
JupiterShadow
Camper
Posts: 269
MS Paint + Adobe Lighting effects FTW!
Re: [REQUEST] Gta SA mod
«
Reply #5 on:
June 09, 2008, 05:02:23 am »
I was thinking about making a gta sa mod myself back when 1.4.1 first came out. At first I modded the desert eagle into a dual sawn off shotgun, then i got board.
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PhantomHunta
Major(1)
Posts: 49
If you fear Death you fear yourself.
Re: [REQUEST] Gta SA mod
«
Reply #6 on:
June 09, 2008, 06:54:30 am »
it would be fairly hard to capture somewat. a whole city. and put it in a soldat map. however, if sone, it would be something grand but would take hours of time.
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Mangled*
Flagrunner
Posts: 925
Never Wrong
Re: [REQUEST] Gta SA mod
«
Reply #7 on:
June 09, 2008, 12:27:05 pm »
I think it's generally more about the weapons and sounds.... 3D environments are pretty difficult to think into 2D maps... especially if they're non-linear, and since there's no floating buildings in SA it'd end up being a fairly flat map wherever it was based from within the game.
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"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20
Mastadi
Camper
Posts: 263
What makes me a good demoman!?
Re: [REQUEST] Gta SA mod
«
Reply #8 on:
June 09, 2008, 01:58:32 pm »
Mangled - Ya know, buildings aren't just fat blocks of concrete. They, like humans, have insides, too
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Mangled*
Flagrunner
Posts: 925
Never Wrong
Re: [REQUEST] Gta SA mod
«
Reply #9 on:
June 09, 2008, 05:21:56 pm »
You're such a liar.
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"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20
JupiterShadow
Camper
Posts: 269
MS Paint + Adobe Lighting effects FTW!
Re: [REQUEST] Gta SA mod
«
Reply #10 on:
June 09, 2008, 10:31:25 pm »
Ok, I started making a gta sa/vice city mod. Expect it to be done in about a week.
EDIT: Heres what I've currently done.
«
Last Edit: June 10, 2008, 01:53:03 am by JupiterShadow
»
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Espadon
Global Moderator
Rainbow Warrior
Posts: 2606
GO BEAT CRAZY
Re: [REQUEST] Gta SA mod
«
Reply #11 on:
June 10, 2008, 12:41:53 pm »
Someone likes to resize images!
Really nothing wrong with it but it doesn't look good if you don't put some effort into making the resizings look good.
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CRYSO
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HLT
CRY0
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NAN0 2.1
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0MEN 1.0
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PYR0 1.1M
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B0RG 1.0
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Official Soldat Forums
Soldat Interface Mods & Mod Making
Modding Ideas / General Discussions
(Moderator:
Espadon
)
[REQUEST] Gta SA mod