Author Topic: Limited Ammo Gametype  (Read 4202 times)

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Offline caliber

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Limited Ammo Gametype
« on: October 13, 2008, 10:26:56 pm »
I think it would be really nice if Soldat had a Limited Ammo gametype, especially for zombie matches and the like. I'm a frequent zombie survival player, and I've always thought that looking for and salvaging ammo around the map would be more realistic than having infinite ammo. Or there could possibly be a buying system, etc, anything that would make the ammo limited.
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Offline UnknownSniper

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Offline Gotfryd

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Re: Limited Ammo Gametype
« Reply #2 on: October 14, 2008, 01:11:08 am »
I was wondering if anything could be done to prevent threads on this topic form being created every few months/weeks.
Afaik this is one of the the most repeating topics here, so maybe let's do a sticky with a poll, in which everybody, also people who will come in the future, will vote and we'll finally know how much this idea is supported?

Offline echo_trail

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Re: Limited Ammo Gametype
« Reply #3 on: October 14, 2008, 06:37:49 am »
Updated the not-to-post-about list on this.
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Offline ~Niko~

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Re: Limited Ammo Gametype
« Reply #4 on: October 14, 2008, 07:17:12 am »
what about set up a server with this gamemode, advertise it and see if the idea goes on? Like TW, I suppose...

Offline Gotfryd

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Re: Limited Ammo Gametype
« Reply #5 on: October 14, 2008, 07:40:46 am »
what about set up a server with this gamemode, advertise it and see if the idea goes on? Like TW, I suppose...

I support this idea, but we can't do this before the idea actually gets into game... Or can we script it?

Offline ~Niko~

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Re: Limited Ammo Gametype
« Reply #6 on: October 14, 2008, 08:07:15 am »
Go look for Tactical Soldat:

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Of course, if you like the 99999 reload time, and want to set up a server, let me tweak the weapons a little bit, they aren't good enough yet.

Offline blackdevil0742

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Re: Limited Ammo Gametype
« Reply #7 on: October 14, 2008, 08:23:13 am »
I'd like a server script where weapons spawn at fixed positions and you have limited ammo :z

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Offline Gotfryd

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Re: Limited Ammo Gametype
« Reply #8 on: October 14, 2008, 09:49:35 am »
Go look for Tactical Soldat: (...)

I knew about Tactical Soldat. It does not reflect this idea very well, because of lack of reloading at all and crazy weapon stats. Maybe we could try normal weapon stats, only with disabled reload and tweaked ammo.
« Last Edit: October 14, 2008, 09:51:14 am by Gotfryd »

Offline ~Niko~

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Re: Limited Ammo Gametype
« Reply #9 on: October 14, 2008, 03:48:57 pm »
ok gimme a minute and ill do it ok?

Here we go, I just added more ammo and set up the reload time to 99999, is a good start?




Date Posted: 14 October 2008, 17:11:38
BTW: My own dedicated server (my comp) with DM, using this mod:

81.37.56.101:23073

I don't think ill hold it for long though, don't expect a very good ping :(
« Last Edit: October 14, 2008, 03:54:58 pm by ~Niko~ »

Offline homerofgods

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Re: Limited Ammo Gametype
« Reply #10 on: October 14, 2008, 05:58:52 pm »
the winning clan of sctfl will get steyrs with unlimited ammo for all members :p, just you wait

Offline KYnetiK

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Re: Limited Ammo Gametype
« Reply #11 on: October 14, 2008, 06:06:59 pm »
Just a basic idea for those with the energy to code :

create var NumClips, and make it display onscreen

If NumClips=0, ReloadTime = 999999999, else ReloadTime=normal

When you pickup, say a nade box, NumClips+=1
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Offline amb2010

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Re: Limited Ammo Gametype
« Reply #12 on: October 14, 2008, 06:12:10 pm »
If you are talking about making a script for that, you can't do that. You can't change a weapons' stats for a single person plus you would have to restart the server(I think at least....) for any .ini changes to take affect.
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Offline KYnetiK

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Re: Limited Ammo Gametype
« Reply #13 on: October 14, 2008, 06:14:18 pm »
couldnt you trick the engine into reading a virtual stat for each player? Like bypass the universal weapon stats and assign a virtual one per player id?
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Offline chutem

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Re: Limited Ammo Gametype
« Reply #14 on: October 14, 2008, 11:03:06 pm »
It is possible by scripting, just in no way how you have said.

Make/get someone to make (unlikely) a script that does it. i would but i'm too lazy.
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Offline Gotfryd

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Re: Limited Ammo Gametype
« Reply #15 on: October 15, 2008, 12:09:14 am »
Here we go, I just added more ammo and set up the reload time to 99999, is a good start?

very nice!
I've tried it with bots. They're dumb, but it is nice anyway :)

My own dedicated server (my comp) with DM, using this mod:

81.37.56.101:23073

I don't think ill hold it for long though, don't expect a very good ping :(

I can't join now, so I suppose it is off. A pity that I hadn't come in time, I'd gladly test it with some people. Maybe we could try it again some day? For example this saturday, 15:00 UTC?

[edit] it's on again. I'll play on it today around 15:00 UTC. [/edit]
« Last Edit: October 15, 2008, 01:02:34 am by Gotfryd »

Offline -Major-

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Re: Limited Ammo Gametype
« Reply #16 on: October 15, 2008, 12:11:32 am »
the only thing done was ammo * 2 with infinte -1 reload time. in other words, one was limited to 1 clip.

Offline Gotfryd

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Re: Limited Ammo Gametype
« Reply #17 on: October 15, 2008, 12:24:00 am »
the only thing done was ammo * 2 with infinte -1 reload time. in other words, one was limited to 1 clip.

Yes, it's not much, but enough to take *some* look at this idea. Of course it does not represent it perfectly.
« Last Edit: October 15, 2008, 01:05:51 am by Gotfryd »

Offline ~Niko~

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Re: Limited Ammo Gametype
« Reply #18 on: October 15, 2008, 06:05:02 am »
hell yeah, people joined, but leaved fast, because not two people joined at same time to kill each other, and my server got down by I-dont-know at 1:48.... I got it back :)

Date Posted: 15 October 2008, 07:39:00
I think you could play some time, no Gotfryd? I wanna some more people to play it.... TW maybe? Or CTF seems more interesting.