Author Topic: db_CryBaby  (Read 2483 times)

0 Members and 1 Guest are viewing this topic.

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
db_CryBaby
« on: December 30, 2008, 02:07:30 pm »
db_CryBaby

By jrgp
__________________

All of my maps suck, are weird and creepy, and this son of a bitch is no exception.


(^Click To Enlarge^)

Screenshots:



________________________________________

Download / Rate on TMS
________________________________________

This map is hosted by jrgp's Soldat Mapping Showcase
There are other worlds than these

DarkCrusade

  • Guest
Re: db_CryBaby
« Reply #1 on: December 30, 2008, 02:47:10 pm »
I think you should delete those statues, because they dont fit into this theme I think, especially the on this sockel outside the map :) tree-scenery looks good, gameplay seems to work pretty, only thing  after this all is, that you should change the backgroundcolors a bit more to slightlier yellow upside. Otherwise good job!

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: db_CryBaby
« Reply #2 on: December 30, 2008, 02:52:18 pm »
I think you should delete those statues, because they dont fit into this theme I think, especially the on this sockel outside the map :)
You see man, that's the thing. My maps always lack style and try to incorporate every possible scheme known to Soldaten men. And even if it were to have a theme, it'd be the inside of a dead soldaten's head who liked to eateth smaller soldaten, so it fits. :P :)

btw, what do you mean by "sockel"?
There are other worlds than these

DarkCrusade

  • Guest
Re: db_CryBaby
« Reply #3 on: December 30, 2008, 03:00:31 pm »
This thing on top of the map is for me the sockel :)
I would suggest to set there some spiky thinks instead of the soldiers, the spikes should be scenery and be set to middle or front with opacity of 85-88

EDIT: I dont think your maps are lacking style, you have your own special one and I like it, because it not like the rest I see somewhere, it is a bit like mar77as style :D
« Last Edit: December 30, 2008, 03:02:18 pm by DarkCrusade »

Offline The Specialist

  • Major
  • *
  • Posts: 79
Re: db_CryBaby
« Reply #4 on: December 30, 2008, 04:08:20 pm »
I suggest to drop the subgamemode maps and start with CTF.  No one really plays DB anymore and since Gathers have been more popular than ever, it greatly increases chances of your maps being played.

Keep making maps, you'll eventually get the hang of it.  Remember as I said, mapping is a skill and you can only get better by practicing.

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: db_CryBaby
« Reply #5 on: December 30, 2008, 05:34:14 pm »
What have you got in mind when making this kind of maps? Also, The Specialist is right...

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: db_CryBaby
« Reply #6 on: December 31, 2008, 07:08:19 am »
What have you got in mind when making this kind of maps? Also, The Specialist is right...
What I have in mind is the incentive to make the most wackiest and unpredictable maps that exist. I usually make DB maps because I love that subgamemode and I don't have any better ideas for layouts, even though my favorite mode is INF.
There are other worlds than these

DarkCrusade

  • Guest
Re: db_CryBaby
« Reply #7 on: December 31, 2008, 12:01:19 pm »
I think you are doing good, I like the db-maps you make, I love db_DodgeballHell is one of the best db-maps out there

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: db_CryBaby
« Reply #8 on: December 31, 2008, 10:08:47 pm »
for some reason, the two things making up the eyes (where you can presumably hide in) make this map live up to it's name (not because of the shape/picture, but the fact that you can hide in them for protection)

Player since late 2007

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: db_CryBaby
« Reply #9 on: January 02, 2009, 06:04:46 am »
I think oldschool maps has better look than dynamic-shaded ea mass productions.
You mean ones using inconsistent shading with overlapping polygons and texture stretching?

Yeah, I know the statues look fugly, but I think they fit.
There are other worlds than these