===
"Project Borehemwood"===
![](http://img91.imageshack.us/img91/209/intro1ks0.png)
this mod was inspired by one awesome game:SurvivalCrysisZ
http://playthisthing.com/survival-crisis-zATTENTION PLZ! [UPDATE]beta version of "Project Borehemwood" is here!
WHAT IS CHANGED:+ all weapons-gfx and interface-gfx
+ every sound is changed
+ ready to use bot-pack
+ changed Explosions, blood, smoke and rain (credits go to Jeckson and his Effects mod)
-Not ready: stat.gun, gosteks and not sure about some sfx
-plz comments!
HERE IS THE LINK. BETA VERSION! 6,22mb
http://files.filefront.com/Project+Borehemwoodrar/;13530151;/fileinfo.htmlhttp://forums.soldat.pl/index.php?topic=32573.0 <--- how i started. 1st requests for help
![Smiley :)](https://static.forums.soldat.pl/Smileys/classic/smiley.gif)
WEAPONS LIST|1)dual revolvers
|2)pistol
|3)revolver
|4)SMG
|5)sawed-off
|6)crossbow
|7)flare gun
|8)rifle
|9)HMG
|10)Combat shotgun
|
|US SOCOM- USSOCOM
|knife- knife
|chainsaw- chainsaw
|law- signal rocket <---- almost ready
|grenades- pipe bomb
|clusters- emp bomb
|flamer- flamethrower
![](http://img391.imageshack.us/img391/6669/92698152.png)
![](http://img390.imageshack.us/img390/6926/18288745.png)
![](http://img24.imageshack.us/img24/7059/16293846.png)
![](http://img24.imageshack.us/img24/1848/57265098.png)
at the moment i need some things to complete and to release my mod as the full modification:
1)new gosteks! for zombies and survivals!
2)suggestions for replacement of Stat.Gun
3)mappack
dont worry, i have a LOT of textures and sceneries, they are in attachment;
here is an example of textures/sceneries
![](http://img300.imageshack.us/img300/525/xwall0dl9.png)
all of them (full) are in the archive in attachment
who want to take this job?
(im not a mapper at all)
5)amazing idea from LordFruncamunch! the Scripts!
assumed class-system is here, after the story.
------------------- ok. here, hold: the Plot!--------------------
Its the summer of ' 99, in the slum part of the city...
hey it's all you can afford right now. Hot, rainy nights, unbearable humidity.
Then things went weird.
Your neighbor's dog was usually a bit much, but biting a half pound chunk of flesh out of the mailman was not what you'd expected.
They put the mutt down, gave the poor mailman some rabies shot,
it was a great story to tell at the bar.
But the next time you saw the mailman's eyes.....
vacant white......
![](http://img131.imageshack.us/img131/4775/headshc5.png)
rimmed with crusted blood......
maybe he was taking revenge on the neighbour.
You saw him sink his teeth into her neck.
He was making his rounds, she had come out to offer a batch of I'm-sorry-my-dog-bit-you cookies...
...
when suddenly he began to convulse.
You saw it all from your second story window.
He twitched, coughed, puked.
Then he lurched.
After that you spent quite a bit of time indoors.
People were bit, then they changed.
First it was a bloodbath, then it was a mob. Humans became the minority.
After a week of horrors, as seen through your window, you decided to return to what's left of society in hopes of, for starters, survival.
![](http://img24.imageshack.us/img24/8642/99950464.png)
You equip yourself with the tools of the trade, along with some stuff you've
picked up here and there, and head out into the chaos.
.............................................
=ZOMBIES CLASSIFICATION=
-Zombie
(nothing special, fists only)
<this is the art for upcoming gosteks. no idea how to>
-Zombie-hunter
(favourite weapon is knife, camping sometimes)
![](http://img293.imageshack.us/img293/3341/headszo3.png)
-Zombie-butcher
(you will never guess... he uses the chainsaw)
![](http://img91.imageshack.us/img91/8505/headsoy6.png)
-The Infected
(like a simple zombie but he can pick up the weapons luying on the
ground cause he still have some brains)
![](http://img91.imageshack.us/img91/5483/headsnv1.png)
(all of them can be found in the bot-pack in the end of this post and in the mod archive)
.............................................
Marauders, terrorists, drug lords and heroes are all equals here.
They are all either one of us or one of them, warm-blooded or cold,
survivors or monsters.
No one knows why people started eating each other, or what the government was doing about it.
SWAT team members began arriving in choppers, but they seemed
more interested in saving themselves than any of the locals.
One misunderstanding like this led to another, and soon the Rebellion was born.
Given the state of things, it was understandable that the locals began stockpiling arms.
Armed locals, armed outsiders, and a bucketload of
mistrust just don't mix:
SWAT and Rebel forces became as deadset at destroying each other as at destroying the zombies.
Fortunately, a corpse created from a cross-fire doesn't get up again...
Prepare to survive...
![](http://img530.imageshack.us/img530/9617/78323220fw8.png)
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================================================
|For scripters|[the system is very simple i think]
Classes:
1)The Doctor
-regeneration
-spawn medikit
2)The Bartender
-spawn vest
-spawn grenades box
3)The Clerk
-place C4 explosive (like a mine)
-invisibility (predator)
4)The Hunter
-chance of critical strike (2x dmg)
-berserker
5)The Hacker
-spawn clusters (=emp bomb in mod)
-average regeneration
and no weapons specification
![Grin ;D](https://static.forums.soldat.pl/Smileys/classic/grin.gif)
maybe someone can do it for my PB server?
The help with Gosteks, interface and simple TESTING is needed!
all your ideas (rational and worthing my time) will be embodied in this project
![Grin ;D](https://static.forums.soldat.pl/Smileys/classic/grin.gif)
And MAPS! you can see a lot of textures and sceneries in attachment!
+ it is important to learn your opinion concerning balance of guns
*edit*
Bot-pack placed here, in attachment, and in the mod archive
![Smiley :)](https://static.forums.soldat.pl/Smileys/classic/smiley.gif)
you can d/l it separately just to check it out (but its much more useless without the MOD)