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cottage---Texture Testing=)
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Topic: cottage---Texture Testing=) (Read 1613 times)
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scerip
Major(1)
Posts: 15
cottage---Texture Testing=)
«
on:
October 25, 2009, 09:51:24 am »
A little texturing ive been working on wich i may want to use in a map
there are not used any sceneries or objects only texture and shadings:)
it is a multitexture i fixed up=)
please tell me what you think
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Blacksheepboy
Veteran
Posts: 1817
Re: cottage---Texture Testing=)
«
Reply #1 on:
October 25, 2009, 09:31:14 pm »
Nice. But uh, terrible way to place polygons much? and much big texture? Experimenting is always fun though.
If you ever use this, I'm guessing it'll be downsized?
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L[0ne]R
Soldat Beta Team
Rainbow Warrior
Posts: 2079
need a life. looking for donors.
Re: cottage---Texture Testing=)
«
Reply #2 on:
October 26, 2009, 01:23:13 pm »
Too polygon-heavy, but it looks great. If you keep the map-size small and shrink the texture a bit - it would make an awesome-looking map.
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L[one]R, INF veteran
map remakes:
inf_Warehouse
;
inf_Fortress
;
inf_(Sun)Rise
;
inf_Outpost
;
inf_Abel
;
inf_Moonshine
;
dm_BigBunker
scerip
Major(1)
Posts: 15
Re: cottage---Texture Testing=)
«
Reply #3 on:
October 26, 2009, 02:56:29 pm »
yes ofcourse ill shrink the size and the polygon number
im sorry for the weird amount of polygons but it was for some shading and streching test's im checking out
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Wraithlike
Global Moderator
Veteran
Posts: 1349
The Ichthyologist
Re: cottage---Texture Testing=)
«
Reply #4 on:
October 26, 2009, 06:39:55 pm »
It's a nice concept, although with soldat being soldat and what not it's usually easier to implement this with scenery.
That said, here's some potential advice:
Shrink the size of the texture.
Don't reuse things like the windows when you can just have one.
Scale things down, Soldaten aren't very big, so buildings don't need to be.
Create variation through shading and scenery and remove redundancy in the texture.
Hope thats helpful.
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scerip
Major(1)
Posts: 15
Re: cottage---Texture Testing=)
«
Reply #5 on:
October 27, 2009, 12:19:26 pm »
thanks for the tips and here is my answers:)
1.Yes ofcourse ill do that if it is going in a soldat map(as i said above)
2.the reason for more windows is variation of the buildings and more (decals) but in the first house from the left i only used one window texture:) (the two windows at door is door texture)
3.yes ofcourse ill shrink it if it is going into a soldat map(as said above)
4. thanks for this tip:) but this is a texture test without using shadings sceneries or anything else but if im maping a map with the buildings ill make it more detailed
i always like to get tips and comments=)
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Official Soldat Forums
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cottage---Texture Testing=)