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Biohazard, just learn how to move while playing this map and you´ll be fine.
I ran through the tunnel several times and even checked it in PW. No bugs found. It's just you lacking the skillllz.
Well, its kinda force you to roll to enter there, the problem is not to enter there, but sometimes it blink you out and i dont think the mapper created it intentionally.btw, here \/ you got lots of poly bugs that bury your bunny hopping
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
The remake really is quite different, but gameplay is still the most important part and IMO the remake improves that part. There's much more level variation, so there's more variety of attack/defense spots.Tunnels really are a bit too wide in some places (especially the middle, where they all connect) and they curve too much which makes it harder to move there. Of course being as thin and straight as in the original is also a bad thing, so maybe someone could edit the tunnels to be something average between remix and original.I totally agree about giant bush sceneries being distracting. Would look much better without them.Just from the preview I can tell that it's very polygon-heavy and I was right.. Polyworks showed me it has 1600+ polygons. This map will need some serious optimisation. :/
Oldass map fyi. No one really knew any better back then, including me and you.
Quote from: Blue-ninja on January 03, 2010, 05:53:29 pmOldass map fyi. No one really knew any better back then, including me and you."Now" is not "back then" though. Now there are better maps, and standarts are higher.If this map hasn't been with Soldat for so long and was only suggested now - it would probably be rejected.