Author Topic: Inf_Motheaten ~ v1.1  (Read 10303 times)

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Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #20 on: December 16, 2009, 03:35:27 pm »
Uh, me likes the visuals. If you want I can try waypointing it. I'm just not too sure wether the pw version matters and which one I have =).
As long as you're not using new polytypes, I think it should be fine. At least I didn't have any problems with maps that I compiled in different versions of Polyworks.

You can check your polyworks version by right-clicking on Soldat Polyworks.exe, then go to "Properties" and click on "Version" tab at the top (Thanks VirtualTT for the tip ;D ).

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #21 on: December 18, 2009, 02:14:37 am »
Uh, me likes the visuals. If you want I can try waypointing it. I'm just not too sure wether the pw version matters and which one I have =).
Thanks, that would help.
Looking forward to it

Offline Mr. America

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Re: Inf_Motheaten ~ v1.1
« Reply #22 on: December 18, 2009, 05:06:41 pm »
Bravo's waypoints are done. But at the moment we/I are/am moving, so I'm writing from my mum's laptop. Will take some days till I got my own one ready...

Please tell me wether and where you want bravo to camp. And if you like add some basicall tactics you want them to use. Like take upper route more often or sth like that.

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #23 on: December 19, 2009, 05:59:15 am »

Heres one plan I was trying meself, but executing it didn't work quite right.
Those two dots were the campspots I had in mind.

(ignore lines)

Offline Mr. America

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Re: Inf_Motheaten ~ v1.1
« Reply #24 on: December 19, 2009, 10:13:47 am »
duuh... lower spot is quite impossible... Don't expect anything on that one, I'll most likely won't be able to make that one. If impossible they'll gather a little bit to the right.

The other one's quite easy.
(writing on own pc =) )

Edit: No that's a stupid spot. If I could (not tried yet) make them camp there, they would uncontrolledly rush forward when they see an alpha, most likely without jetting and dieing in vain in that deadly hole.
« Last Edit: December 19, 2009, 10:19:12 am by Mr. America »

Offline Suowarrior

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Re: Inf_Motheaten ~ v1.1
« Reply #25 on: December 19, 2009, 11:44:04 am »
Agreed that deadly area is making hard to have good wypting at that part of map.

You can't have camp spots in bottom route, cos alpha flagger uses bravo wypts also. It would look stypid to have alpha flagger camping and not shooting in bravo base :).

I would keep it simple.

http://i45.tinypic.com/aw2jjl.png
« Last Edit: December 19, 2009, 11:47:58 am by Suowarrior »

Offline zakath

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Re: Inf_Motheaten ~ v1.1
« Reply #26 on: December 19, 2009, 11:48:37 am »
Agreed that deadly area is making hard to have good wypting at that part of map.

You can't have camp spots in bottom route, cos alpha flagger uses bravo wypts also. It would look stypid to have alpha flagger camping and not shooting in bravo base :).

I would keep it simple.

http://i49.tinypic.com/2j5ylbo.png
actually when a bot has the flag it ignores all wait and camp stuff.

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Offline Suowarrior

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Re: Inf_Motheaten ~ v1.1
« Reply #27 on: December 19, 2009, 12:04:34 pm »
Okay, then it's I'd go for smiluu's sug. With changes that bottom bravo wypts lead to flag and that no bots drop down in "deadly pit" entrance top to low.

Other than it's pretty easy to make it.

Offline Mr. America

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Re: Inf_Motheaten ~ v1.1
« Reply #28 on: December 19, 2009, 12:24:44 pm »
uh problem is not bravo's waypointing, but alpha's... Why on earth does the flagger NOT move back on the bravo waypoints like the bravos do, but more like a crappy version of their wypints?
Other than that prob I got most of it....

Waypointed version in the attachement. Be aware the x at the end =)

Offline Suowarrior

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Re: Inf_Motheaten ~ v1.1
« Reply #29 on: December 19, 2009, 03:14:59 pm »
Okay tried spectate match 5on5 bots. Worked sort of okay, bots got stuck in some places. I'll try modify the wypts, I wish it's okay for you guys.

Offline L[0ne]R

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Re: Inf_Motheaten ~ v1.1
« Reply #30 on: December 19, 2009, 03:22:33 pm »
This map should be nominated for 1.5.1 defaults.
From the matches I've played on it - it has proven to be fun and well designed both visually and gameplay-wise.

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #31 on: December 19, 2009, 04:45:23 pm »
Waypointed version in the attachement. Be aware the x at the end =)
Thanks for your effort!
I'd be crawling in scour of frustation without you
Okay tried spectate match 5on5 bots. Worked sort of okay, bots got stuck in some places. I'll try modify the wypts, I wish it's okay for you guys.
Sure, be my/our guest. I'd be nice if you can make some pairs of legs for bravo.

Offline Suowarrior

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Re: Inf_Motheaten ~ v1.1
« Reply #32 on: February 07, 2010, 11:38:15 am »
Finally got this playtested. Played it as alpha and bravo with the same players in team, both rounds ended 30-90 for bravo win.

The issue were the medics that piled up here. That caused issue that attackers needed to steal and escape with the flag before they could get medic, which was pretty hard since there is little cover for auto fire.

I'd move alpha side medikits (and alpha flag too so that medics spawn right) nearer the game so that both bravo and alpha could take them. At the moment hardly anyone take those medikits, cos alpha players aren't weak there and those medic spawns are too far for bravo players.

I enjoyed it a lot. As defender you don't need to wait and see next to flag where the enemies are trying to attack, you can go halfway against them. Basically it's having everything that good inf map got. I could see it as default by first touch, going to test some more it.

Offline smiluu

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Re: Inf_Motheaten ~ v1.1
« Reply #33 on: February 07, 2010, 01:03:01 pm »
Would this be better?

Offline Suowarrior

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Re: Inf_Motheaten ~ v1.1
« Reply #34 on: February 07, 2010, 01:22:31 pm »
Yeah, that's exactly that I meant.

Just check it. Be alpha and take some medics. Ensure that once you take medic, the next medic spawns always in one of those two green circled medikits.

Those green circled medikits should be nearer alpha than bravo flag so that they work as they should. It looks like that lower new medic is nearer bravo flag than alpha flag.
« Last Edit: February 07, 2010, 01:25:19 pm by Suowarrior »