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Would be suitable practically in single-player (only) like horse mentioned above, and..
How about this. I am assuming there are scripts for moving players about, like from one coordinate to another. Is there a way to use scripts of sorts (instead of polybugged teleporting) to teleport players? I was thinking something along the lines of: "Player walks to door scenery. Player teleports to "room" in another section of the map, and vis-versa." So, the mapper would have to map some "rooms" in a distant, unseen section of the map to teleport to. Well, at least, this is the most plausible way I'd see this happening. I've experimented with rooms and doors using the polybug trick for teleporting, as if the gostek "entered" a room, but it turns out lame and buggy.
Quote from: Blacksheepboy on April 18, 2010, 04:40:25 amHow about this. I am assuming there are scripts for moving players about, like from one coordinate to another. Is there a way to use scripts of sorts (instead of polybugged teleporting) to teleport players? I was thinking something along the lines of: "Player walks to door scenery. Player teleports to "room" in another section of the map, and vis-versa." So, the mapper would have to map some "rooms" in a distant, unseen section of the map to teleport to. Well, at least, this is the most plausible way I'd see this happening. I've experimented with rooms and doors using the polybug trick for teleporting, as if the gostek "entered" a room, but it turns out lame and buggy.I had exactly the same idea, but for that there also needs to be some sort of "use" button or command, so that if a player doesn't want to - he won't trigger the teleport script.AFAIK, it's possible to add spots on a map that trigger a script. It's also possible to teleport players to certain areas (like climb servers' save/load commands). So it should be possible to make something like you described. The only problem is - it'd still have to be a server-side script, not a map script. :S