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//Bink=0 - if the player is hit by a bullet his aim is not accurate for this amount of time, the mouse cursor in-game shows how this works - negative values mean self-bink, the lower the number the more inaccurate the weapon will get after auto-firing
//BulletSpread=2 - how tight or loose the bullets will group when standing still
//Push=65 - the weight of a bullet, factors together with its velocity to push away the receiving player