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Do it faggot?
Simply I would make a new Soldat graphic in UDK software to get the Unreal engine compatible with DirectX 11.The whole Soldat runs on lame and old no restructable engine based on some lame soft and some kind of Txt files or stuff.Personaly no problem for me to make it...
Wait, so you would make new Soldat graphics, to make the Unreal engine work with DX11. Soldat graphics can do that now?
Quote from: M4ruF on February 15, 2012, 03:56:19 amSimply I would make a new Soldat graphic in UDK software to get the Unreal engine compatible with DirectX 11.The whole Soldat runs on lame and old no restructable engine based on some lame soft and some kind of Txt files or stuff.Personaly no problem for me to make it...Wait, so you would make new Soldat graphics, to make the Unreal engine work with DX11. Soldat graphics can do that now?
Quote from: Shard on February 16, 2012, 02:10:06 pmQuote from: M4ruF on February 15, 2012, 03:56:19 amSimply I would make a new Soldat graphic in UDK software to get the Unreal engine compatible with DirectX 11.The whole Soldat runs on lame and old no restructable engine based on some lame soft and some kind of Txt files or stuff.Personaly no problem for me to make it...Wait, so you would make new Soldat graphics, to make the Unreal engine work with DX11. Soldat graphics can do that now?Soldat uses DirectX 8. I'm assuming that modern versions of windows simply wrap DX11 calls around DX8, so while Soldat works when you have DirectX 11 installed, it isn't making use of any of its features or advantages over Directx8.Anyway, I doubt the guy will reply to this thread again...