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YAY, waiting for the soltv in arsse
Quote from: Bonecrusher on May 21, 2012, 04:57:57 amYAY, waiting for the soltv in arsse He was talking about back in the past. So no SolTV in ARSSE :/Well, nice job tho
Besides that still I reused my old opengl map rendering code which I wrote back when I tried to add Soltv to the admin client (ARSSE).This time I did a quick Polyworks mockup in Lazarus/FPC:
Is refactoring coming to an end? nice job making the code cleaner
I'm glad to hear the mention of 'integration' of a map editor into Soldat is actually open. Do we really need/want that? I suppose it would help those who are first just starting Soldat.
Quote from: ExHunter on May 21, 2012, 09:08:40 amQuote from: Bonecrusher on May 21, 2012, 04:57:57 amYAY, waiting for the soltv in arsse He was talking about back in the past. So no SolTV in ARSSE :/ive been waiting few years for this feature so writing yet another comment keeps me intrested in soltv for arsse
Quote from: Bonecrusher on May 21, 2012, 04:57:57 amYAY, waiting for the soltv in arsse He was talking about back in the past. So no SolTV in ARSSE :/
GJ, at all...Wonder if that SolTV would be able to make some streaming of matcheswith full map shown...
Quote from: Shoozza on May 20, 2012, 06:38:49 pmBesides that still I reused my old opengl map rendering code which I wrote back when I tried to add Soltv to the admin client (ARSSE).This time I did a quick Polyworks mockup in Lazarus/FPC:Did I hear OpenGL? Did I hear Lazarus?Does this mean we get a native (not wine..) Linux map editor?