Author Topic: Devlog update (2012-11-19) Hit detection & net code fixes, plus better filenames  (Read 9164 times)

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Offline As de Espada

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the next update will be one of the best ones =D
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Offline Furai

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If it will ever happen. (:
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Offline DutchFlame

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as de espada comes with code cleanup next log

Offline As de Espada

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as de espada comes with code cleanup next log
by update I meant soldat update, not devlog update :)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline DutchFlame

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oh i was more like hoping next soldat update would be monday

Offline CheeSeMan.

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wooowww patch this baby up ! Good job!
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Offline AND1

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Nice one! :)

Offline DodsBR

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Waiting for beta  :P

Offline chox

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Fix for autodemos is a really nice bonus in addition to hitreg improvements. I used to record a lot of demos and had either unnecessarily long ones, or awfully short ones that didn't capture the moment I wanted to record. Once again, awesome job!
Would it be possible to change the duration of an autodemo? Also, any words on when we can check out a beta?
if you ask if it's possible arleady, then yes it is
open soldat.ini in your soldat directory search for those lines and set them like that
Quote
Auto_Record=1
Record_Time=99

Offline L[0ne]R

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Fix for autodemos is a really nice bonus in addition to hitreg improvements. I used to record a lot of demos and had either unnecessarily long ones, or awfully short ones that didn't capture the moment I wanted to record. Once again, awesome job!
Would it be possible to change the duration of an autodemo? Also, any words on when we can check out a beta?
if you ask if it's possible arleady, then yes it is
open soldat.ini in your soldat directory search for those lines and set them like that
Quote
Auto_Record=1
Record_Time=99
Well no, the problem is that it's unpredictable what part of the gameplay the demo saves. When autodemo records set amount of time - it stops the recording, deletes it, and starts a completely new recording. Sometimes awesome moments end up being recorded only partially if the demo decides to cut it in the process.
The new solution eliminates that problem, but it makes the other problem worse - when you end up having the cool moment being at the very end of the demo. So as it turns out, this fix unfortunately doesn't really fix anything. :/