Author Topic: ctf_Rex  (Read 1558 times)

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Offline Biggles

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ctf_Rex
« on: November 25, 2008, 03:20:16 pm »
This is what im working on atm got any suggestion please post them.


« Last Edit: November 27, 2008, 02:14:20 pm by Biggles »

Offline ~Niko~

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Re: ctf_Rex
« Reply #1 on: November 25, 2008, 04:20:04 pm »
The lights at the middle are useless and seem outplaced, the clouds are all equal and have no rotation, the bottom cage seems made for snipers and it's where all the nades will fall to. Apart from that, I like the rest of the map and its style, maybe add another way on the player spawn so they all don't go by there.

Offline The Specialist

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Re: ctf_Rex
« Reply #2 on: November 25, 2008, 06:19:35 pm »
I agree with ~Niko~ on the clouds and the lower route.

I think the top route will fall out of game, since it seems to be hard to reach and the speed of the other two.  I suggest you remove the sides and slightly curve it downwards, making it easier to reach.

The only suggestion I have for you to is to work on layouts.  Make sure that each route will take the same amount of time to travel through or has a specific advantage and disadvantage, such as cover and vulnerability.

Offline Biggles

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Re: ctf_Rex
« Reply #3 on: November 26, 2008, 02:29:53 am »
Already made a new version yesterday were I fixed the spawn. The top route will probably be the most used route though since its the easiest way to get the flag and get away.. I want the top route to take more time so its possible to kill the flag carrier.

Offline As de Espada

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Re: ctf_Rex
« Reply #4 on: November 26, 2008, 08:14:49 pm »
I would make a little hill to help peopple go from the lower route to the flag
certainly would add another acess to the spawns
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Offline ~Niko~

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Re: ctf_Rex
« Reply #5 on: November 27, 2008, 09:36:18 am »
higher part will be infested of snipers and campers, same with lower one, make some curves on lower part and it might be solved. ctf_Run like...

Offline Biggles

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Re: ctf_Rex
« Reply #6 on: November 27, 2008, 02:13:51 pm »
Update

Screen



Offline ~Niko~

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Re: ctf_Rex
« Reply #7 on: November 27, 2008, 04:06:42 pm »
I don't see anything new but the second opening next to the spawns. There are still flat, big spray areas in the three routes of this map, but who cares, do you?

Offline As de Espada

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Re: ctf_Rex
« Reply #8 on: November 27, 2008, 11:13:59 pm »
you really like making those bars
still no low path hill?
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Offline Biggles

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Re: ctf_Rex
« Reply #9 on: November 28, 2008, 02:53:56 am »
I don't see anything new but the second opening next to the spawns. There are still flat, big spray areas in the three routes of this map, but who cares, do you?
You havent played the map have you?, I'm making many colliders atm, can you just chill abit? I dont map all day long