Author Topic: Flag returning itself when player goes out of bounds  (Read 3756 times)

0 Members and 1 Guest are viewing this topic.

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Flag returning itself when player goes out of bounds
« on: July 17, 2009, 07:59:10 pm »
Should be fixed so the flag no longer returns itself when a player goes out/gets knocked out of bounds. Instead, the flag should either just fall, or bounce off like it hit a wall when that point is reached. Of course, if the flag ITSELF falls out of bounds, it should obviously return itself. But when a player is holding it, it's pretty retarded.

Reason for posting. Just played a big match for the soldat world cup. It was on voland. We held the lead, but in the last 10 seconds as I was holding the flag, a guy came from low and rushed into me. I ran roof to mitigate his rush and spray down. I naded him and killed him while i myself was in perfect condition, but i was boosted ever so slightly off the slim edge of voland, returning the flag and allowing them to cap with 5 seconds left to tie it.

Was a good close game, but that was a REALLY crappy way to lose when we earned it, and in any situation the flag shouldnt be so easy to return itself on maps like voland in that kind of situation.

To further explain what im suggesting, when a player falls out of bounds at the edge of the map, the player will respawn, and the flag will shoot out with a little momentum so that the flag stays IN bounds. If the player fell onto a the bottom boundary though, the flag would shoot up a little bit, then fall back down to return itself. In the situation i was in, id have gone off the edge, and the flag would have bounced off the side of the boundary and float back into our base. If someone boosted top on the roof of voland and hit the boundary, itd just fall back down (hopefully) onto a polygon.
« Last Edit: July 17, 2009, 08:02:01 pm by Extacide »
~Heroes may come and go, but legends will never die~

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Flag returning itself when player goes out of bounds
« Reply #1 on: July 18, 2009, 11:11:02 am »
I suggest invisible roof on voland instead, because if the flag can just fall freely it could take a long time before it returns in some cases

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Flag returning itself when player goes out of bounds
« Reply #2 on: July 18, 2009, 11:35:55 am »
Should be fixed so the flag no longer returns itself when a player goes out/gets knocked out of bounds. Instead, the flag should either just fall, or bounce off like it hit a wall when that point is reached. Of course, if the flag ITSELF falls out of bounds, it should obviously return itself. But when a player is holding it, it's pretty retarded.

Reason for posting. Just played a big match for the soldat world cup. It was on voland. We held the lead, but in the last 10 seconds as I was holding the flag, a guy came from low and rushed into me. I ran roof to mitigate his rush and spray down. I naded him and killed him while i myself was in perfect condition, but i was boosted ever so slightly off the slim edge of voland, returning the flag and allowing them to cap with 5 seconds left to tie it.

Was a good close game, but that was a REALLY crappy way to lose when we earned it, and in any situation the flag shouldnt be so easy to return itself on maps like voland in that kind of situation.

To further explain what im suggesting, when a player falls out of bounds at the edge of the map, the player will respawn, and the flag will shoot out with a little momentum so that the flag stays IN bounds. If the player fell onto a the bottom boundary though, the flag would shoot up a little bit, then fall back down to return itself. In the situation i was in, id have gone off the edge, and the flag would have bounced off the side of the boundary and float back into our base. If someone boosted top on the roof of voland and hit the boundary, itd just fall back down (hopefully) onto a polygon.
LOL, you're so..... the map shall be played as the map is, not how you want it to be played. why don't you whine some on blade and icebeam while you're on it.

btw, what happened to you, is what weak players deserve.

Offline Extacide

  • Soldier
  • **
  • Posts: 167
Re: Flag returning itself when player goes out of bounds
« Reply #3 on: July 18, 2009, 02:55:33 pm »
Quote
LOL, you're so..... the map shall be played as the map is, not how you want it to be played. why don't you whine some on blade and icebeam while you're on it.

...Alright. This has nothing to do with what I posted.

Quote
btw, what happened to you, is what weak players deserve.

Right. CW? Go to #apex.soldat and ask us any time.
~Heroes may come and go, but legends will never die~

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Flag returning itself when player goes out of bounds
« Reply #4 on: July 18, 2009, 03:37:44 pm »
Quote
LOL, you're so..... the map shall be played as the map is, not how you want it to be played. why don't you whine some on blade and icebeam while you're on it.

...Alright. This has nothing to do with what I posted.
Americans.... it has a lot to do with the post, because you don't know how to hold the flag, and you probably ate a nade to get boosted off the map. you just start to whine about that the game should be changed to favour you.

(btw, checked your channel... you're grishank? lol, please don't brag with the skills you got, lmao, getting caught for spying isn't very honorful ;))
« Last Edit: July 18, 2009, 03:53:54 pm by -Major- »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Flag returning itself when player goes out of bounds
« Reply #5 on: July 18, 2009, 03:59:06 pm »
Been there and I support this feature. It's not always players' fault that some maps have teleport borders too close. inf_Rise is a great example.

Americans.... it has a lot to do with the post, because you don't know how to hold the flag, and you probably ate a nade to get boosted off the map. you just start to whine about that the game should be changed to favour you.

(btw, checked your channel... you're grishank? lol, please don't brag with the skills you got, lmao)
Got something against americans? Shame.
Also. Try to assume just for a split second that what he is saying is not a whine. This happened to me a few times, and I've seen others lose the flag that way too.
I doubt that fixing this will hurt Soldat in any way.
« Last Edit: July 18, 2009, 04:01:36 pm by L[0ne]R »

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Flag returning itself when player goes out of bounds
« Reply #6 on: July 18, 2009, 05:13:16 pm »
Been there and I support this feature. It's not always players' fault that some maps have teleport borders too close. inf_Rise is a great example.

Americans.... it has a lot to do with the post, because you don't know how to hold the flag, and you probably ate a nade to get boosted off the map. you just start to whine about that the game should be changed to favour you.

(btw, checked your channel... you're grishank? lol, please don't brag with the skills you got, lmao)
Got something against americans? Shame.
Also. Try to assume just for a split second that what he is saying is not a whine. This happened to me a few times, and I've seen others lose the flag that way too.
I doubt that fixing this will hurt Soldat in any way.
no, this is only whine. I just played him, and all he did was whining on his teammates. this is 100% whine topic.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Flag returning itself when player goes out of bounds
« Reply #7 on: July 18, 2009, 08:28:05 pm »
no, this is only whine. I just played him, and all he did was whining on his teammates. this is 100% whine topic.
Perhaps. But the issue still stands. I'm sure many other players has experienced this too.
It's not always players' fault that some maps have teleport borders too close. inf_Rise is a great example.
It's one of those minor fixes that would make Soldat a tiny bit better. If it's not hard to fix.. why not?

Offline demoniac93

  • Veteran
  • *****
  • Posts: 1554
Re: Flag returning itself when player goes out of bounds
« Reply #8 on: July 18, 2009, 08:40:15 pm »
Easiest solution I can think of is making an invisible border (Which already exists) but a bit closer o the no return point of the map, and (If item\flag touch border=item\flag return to position xxx)
b&

Offline -Major-

  • Veteran
  • *****
  • Posts: 1419
Re: Flag returning itself when player goes out of bounds
« Reply #9 on: July 18, 2009, 10:46:12 pm »
why? the map is made so that the flag can fall outside there, if the mapper didn't want the fast respawn/flag return he would've put out a stray polygon to make it larger.

I like that voland is like it is. just because 3-4 players wants this to be changed, doesn't mean it should be.
It's not always players' fault that some maps have teleport borders too close. inf_Rise is a great example.
It's one of those minor fixes that would make Soldat a tiny bit better. If it's not hard to fix.. why not?
gj quoting yourself.

Offline LtKillroy

  • Flagrunner
  • ****
  • Posts: 779
  • Killroy was here
Re: Flag returning itself when player goes out of bounds
« Reply #10 on: July 18, 2009, 10:51:24 pm »
Seems barely usable. If you are that close to the wall on rise, what are you doing over there?
L'audace, l'audace, toujours l'audace

DarkCrusade

  • Guest
Re: Flag returning itself when player goes out of bounds
« Reply #11 on: July 19, 2009, 04:04:47 am »
I agree with -Major- in every point. The maps are made how the mapper wanted it to be and if a change is highly appreciated there is space for a remake that doesn´t let you respawn (see my ctf_Roland) or return the flag this way. Just a thing by the way: Whiners. are. idiots. ... if I have a whiner in my team I usually try to get him out. These guys are littly kiddys complaining about nothing but others.

Offline STM1993

  • Rainbow Warrior
  • *****
  • Posts: 2072
  • It's been a long time.
Re: Flag returning itself when player goes out of bounds
« Reply #12 on: July 19, 2009, 04:57:42 am »
If you somehow go off the map when you did not want to, too bad for you. I think it's even more unfair that the flag remains missing rather than be returned straight away just because it flies off the map together with a player.

That, and mappers' design. Closest thing you can do is just add those invisible polys around.

Offline Shinobars

  • Major
  • *
  • Posts: 81
    • SoldatRS Forums
Re: Flag returning itself when player goes out of bounds
« Reply #13 on: July 19, 2009, 05:33:31 am »
Gotta love -Major- bringing in useless and unnecessary insults towards Americans. Extacide is Tyrant-, by the way. It wouldn't have even taken you five minutes to figure that out if you weren't so caught up in your stereotypes and trolling.

Anyways, the best way to prevent a situation where if you go off the edge of a map the flag will return is to simply not allow yourself to be put in that position. Although, while most people are aware enough not to let themselves get boosted out of bounds, it wouldn't hurt to throw in some form of optional method of preventing such returns if anyone were up to it. I'm not sure if it'd be more effective to script it or remodel the maps, though.

Offline scarface09

  • Veteran
  • *****
  • Posts: 1153
  • Arsenal Supporter For Life
Re: Flag returning itself when player goes out of bounds
« Reply #14 on: July 20, 2009, 05:29:41 pm »
Agreed with -Major-. Don't whine about it, it's there for a reason. If the mapper didn't want it to be in the map he would of taken it out and made them higher or further. Just because you lost a clanwar doesn't mean it's the end of the world, you should know these things do happen in this game and must live with it.
Football is the other face of the world. If you don't like it, then you can get the hell out!