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@ratcave suggestions: those new polys have a good idea, but are making hard to go from bottom to middle. I suggest you make something similar, but only with colliders (a fence or something)
@ratcave suggestions: those new polys have a good idea, but are making hard to go from bottom to middle. I suggest you make something limilar, but only with colliders (a fence or something)
R]Or use bullet-collide polygons.