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All i see is black.This isn't murder in the dark.
Quote from: DarkCrusade on December 11, 2009, 06:38:40 pmThere seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).Ehh, I hope you are aware of my inf_Warehouse remake, right? It's in my sig. Though if your remake has a different and darker atmosphere rather than just minor changes - I'll be looking forward to it.As for Kampfen (Kampfer sounds like "camper", which doesn't go with map's fast-paced and meaty gameplay at all) - I still think there's not enough contrast between polys and background, and not enough color. My monitor is bright enough, I see everything on all other maps. It's also late here right now, so it's darker in the room and even easier to see things on screen. But I'm still having a bit of a trouble with all that darkness. :/Polygon structure isn't very efficient in some spots - there's still a lot of potential polybugs and unnecessary polygons which lead to even more polybugs.Still, as far as design goes - it's great. I like the rusty colors. If you don't mind, I could fix polybugs and adjust the colors myself, and then post the tweaked version here.
There seems to be no more interest into Struggle so I quit the project for now and continue remaking other maps (I am about to finish an inf_Warehouse remake).
Too much dark?
Very kind of yours, Loner Since you f**ked the shading totally up I reshaded the whole map to my own thoughts but it´s much brighter than before now. You can see my changes in the attachment (.PMS)
have you nominated yet?
It's a good start. However, I suggest you try less darker map themes and coloring the next time around, just out of good practice.