Author Topic: inf_Industrial  (Read 10459 times)

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Offline L[0ne]R

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Re: inf_Industrial
« Reply #20 on: January 24, 2010, 03:10:32 pm »
Another thing that I forgot to mention: invisible walls on the sides are climbable and some players like to abuse it (though it's nothing too critical). Making them more steep on players' side (or removing them completely and stretching map boundaries instead) should do the trick.
« Last Edit: January 24, 2010, 03:41:45 pm by L[0ne]R »

Offline demoniac93

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Re: inf_Industrial
« Reply #21 on: January 26, 2010, 08:42:21 pm »
You are abusing the map by adding eye candy and removing tactical means of cover...
b&

Offline Suowarrior

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Re: inf_Industrial
« Reply #22 on: January 27, 2010, 01:24:22 am »
You are abusing the map by adding eye candy and removing tactical means of cover...
What?

Fixed version: Download
- Box scenery deleted in front of normal polygon at top left in building
- Invisible polygon walls on sides made hurting, area behind walls deadly
Updated the first post