Author Topic: ctf_A1  (Read 2194 times)

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Offline dominikkk26

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ctf_A1
« on: December 13, 2009, 01:56:32 pm »
[size=8]ctf_A1[/size]












Download :
Me pack  Scenery-gfx
[attachment]ctf_A1.PMS[/attachment]
« Last Edit: December 14, 2009, 04:40:42 am by dominikkk26 »

Offline homerofgods

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Re: ctf_A1
« Reply #1 on: December 13, 2009, 01:58:42 pm »
print screen, paste to paint, save on desctop, upload Tinypic.com, place[img][img]

Offline L[0ne]R

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Re: ctf_A1
« Reply #2 on: December 13, 2009, 03:41:54 pm »
Wow.. 25 minutes 'til scenery-gfx.zip finishes downloading...

Just put sceneries AND map inside a zip and attach it to the post.

upd:
I checked the PMS file. Sorry, but this map is just too random. There isn't much balance or sense.
Random polygon blocks, spikes, lots of unneeded colliders in unexpected places, player spawns outside the map, just one spawn for green and yellow players, lots of polybugs, no shading.
You really need to plan your map, look at other DM maps as an example.
« Last Edit: December 13, 2009, 03:51:51 pm by L[0ne]R »

Offline Norbo

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Re: ctf_A1
« Reply #3 on: January 03, 2010, 04:21:22 pm »
lol
dude.
There is just things everyware, the spikes look very ugly, there is no shading/textue , the polygons are streched out and not smooth, and wtf is up with the bit at the top with the bunker!?

No offence, but before you make another map, read a mapping tutorial or something. This is not working :/

Offline L[0ne]R

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Re: ctf_A1
« Reply #4 on: January 03, 2010, 05:22:12 pm »
Well, now that you've updated it it makes a bit more sense. The visuals are much better, I especially like the building on the last screenshot.

However layout is still a very big problem, there's too much randomness everywhere.

Offline smiluu

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Re: ctf_A1
« Reply #5 on: January 03, 2010, 07:25:27 pm »
The visuals are much better, I especially like the building on the last screenshot.
Yeah and comparing that to rest of the map it looks like a copy-paste from another map.
Umm.. Was is TW_Turkey or Istanbul?

Offline Horve

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Re: ctf_A1
« Reply #6 on: January 10, 2010, 04:09:15 am »
Good job dom, you are definitely improving. I'm quite sure that your talents are tremendous. Soon you will be almost as awesome as a nuclear holocaust. But I personally hope that you will become even better than cancer. This map might need just a little bit of common sense, artistic talent, anything that any unplayable map might need and a tiny pinch of deletion.
« Last Edit: January 10, 2010, 04:25:55 am by Horve »

Offline Blue-ninja

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Re: ctf_A1
« Reply #7 on: January 10, 2010, 04:23:22 am »
The visuals are much better, I especially like the building on the last screenshot.
Yeah and comparing that to rest of the map it looks like a copy-paste from another map.
Umm.. Was is TW_Turkey or Istanbul?

Neither. It's from tw_crescent (misspelled as crecent), but the scenery's name is indeed tw_turkish_something