Author Topic: Walls/Colliders in Soldat  (Read 1705 times)

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Offline TheOne

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Walls/Colliders in Soldat
« on: January 15, 2013, 07:19:14 am »
In my opinion, colliders act very unintuitive. If you ever sat near a collider, you might know what I mean.
Most of the times the enemy can shoot you very well while you can't fire a single shot at him.
My problem is that the origin of your bullet, so near the middle of your gostek, is checked for collision. Shouldn't rather the exit point of your barrel be relevant for this? If I lay down at a collider and half of my LAW peeks out of it, I will blow myself up for sure. Of course changing this will make collider camping pretty much stronger.
What do you think?

Offline homerofgods

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Re: Walls/Colliders in Soldat
« Reply #1 on: January 15, 2013, 07:57:24 am »
doesn't your arms get raised over sandbags?

Offline TheOne

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Re: Walls/Colliders in Soldat
« Reply #2 on: January 15, 2013, 08:00:44 am »
For colliders - yes, but not if you lay down, and some colliders are too big for it to help. For polygons (like entrances of bunkers) - no

Offline McWise

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Re: Walls/Colliders in Soldat
« Reply #3 on: January 15, 2013, 11:41:29 am »
I would consider it rather a graphical bug than a gameplay bug.

Did you ever put a LAW through a sandbag? ...

Offline L[0ne]R

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Re: Walls/Colliders in Soldat
« Reply #4 on: January 15, 2013, 02:02:48 pm »
It is unintuitive, but if not for that - it would be too easy to camp behind a collider and still be able to shoot passing enemies while they can't hit you as easily. I think it's a fair tradeoff - you can't hit them, they can't hit you.
To make it more intuitive - make it impossible to shoot while inside a collider so you don't accidentally blow yourself up. And if you're inside a collider - your soldier should point his weapon down idly, to visually indicate that he can't shoot until he leaves the collider.
« Last Edit: January 15, 2013, 02:35:33 pm by L[0ne]R »

Offline TheOne

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Re: Walls/Colliders in Soldat
« Reply #5 on: January 15, 2013, 03:14:16 pm »
Most of the times they can actually hit you very easily, because colliders/polygon doors are thin

Offline Bonecrusher

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Re: Walls/Colliders in Soldat
« Reply #6 on: January 15, 2013, 03:29:24 pm »
I don't think that's a bug, sandbags and other boxes weren't meant to be camp spots they are more of a quick hide&reload or change weapon spots.
Quote
Of course changing this will make collider camping pretty much stronger.
Soldat is fast paced we should try to keep it that way imo


Im chill like that

Offline 14th_account

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Re: Walls/Colliders in Soldat
« Reply #7 on: January 15, 2013, 03:59:31 pm »
I agree, TheOne. The way the game works now is that bullets basically originate from your elbow. It's kinda bullshit how your weapon can be completely exposed and yet your bullets immediately hit the collider behind you.

This is an easy fix. In fact... I accidentally sorta fixed it a couple of days ago by moving the bullet origin a bit closer to the muzzle to solve a similar bug with polygons. I'll check to be sure you can't fire while in complete cover though, as that might also be lame.

Offline NamelessWolf

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Re: Walls/Colliders in Soldat
« Reply #8 on: January 16, 2013, 02:49:49 am »
It does make sense that a bullet should exit through the barrel of your gun and it's true that firing a LAW from a crate with a collider is in many situations a guaranteed selfkill. Keeping such a bug doesn't quite feel like the right way to make Soldat a fast paced game.

I should add though that I don't think this bug is as bad with other weapons. Because of the animation where the gostek automatically raises his gun to the level of his own head camping at a collider can already be reasonably effective (though not overpowered, especially if the collider is positioned in a place which you can hit with nades or LAW) with guns like Ruger. With autos you can only fire in short bursts from such a position, but I think that's just aswell. It makes collider camping quite well balanced.

So basically, I think collider camping should be possible with LAW even if I don't see the gameplay wise necessity to change the way colliders work for the other guns. Camping at a collider like this couldn't really be overpowerd with LAW, since you usually don't have time to reload it after firing your first shot.
« Last Edit: January 16, 2013, 02:53:52 am by NamelessWolf »

Offline Mittsu

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Re: Walls/Colliders in Soldat
« Reply #9 on: January 16, 2013, 03:51:37 am »
I agree, TheOne. The way the game works now is that bullets basically originate from your elbow. It's kinda bullshit how your weapon can be completely exposed and yet your bullets immediately hit the collider behind you.

This is an easy fix. In fact... I accidentally sorta fixed it a couple of days ago by moving the bullet origin a bit closer to the muzzle to solve a similar bug with polygons. I'll check to be sure you can't fire while in complete cover though, as that might also be lame.

you should be careful not to make shooting through thin walls possible, because barrells can get through some of them
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