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*Kills fast and registers almost every hit
*Best in all ranges
*DE ReloadTime=87/Ruger ReloadTime=84 2nd fastest reload time...
*DE Push=44/Spas Push=49 2nd highest push...
*arc that kills in all angles
Wasn't this one of the issues in 1.6.5? Does the guy who modifies the wm even test it or listen to the community?
Quote from: Adam on October 20, 2013, 08:49:08 am*Kills fast and registers almost every hitAs does all weapons. It's a pretty vague statement.Quote from: Adam on October 20, 2013, 08:49:08 am*Best in all rangesWhat does this even mean?Quote from: Adam on October 20, 2013, 08:49:08 am*DE ReloadTime=87/Ruger ReloadTime=84 2nd fastest reload time...Even if this was suddenly an argument for it being overpowered - which it isn't - you're still ignorant about how to calculate the actual reload time. The actual reload time is the sum of FireInterval and ReloadTime. The Deagles has always had a reload time about this long. Or are you perhaps trying to say that the it the new reload time feels too fast?Quote from: Adam on October 20, 2013, 08:49:08 am*DE Push=44/Spas Push=49 2nd highest push...You don't know how to calculate actual push either. That info is in the weapons.ini file. And take into account that Deagles fires two bullets, and Spas fires six. Deagles is actually one of the worst weapons to push with.Quote from: Adam on October 20, 2013, 08:49:08 am*arc that kills in all anglesThis is both false, nothing new and a copy if your second point. Deagles has always had this arc. Why would this arc suddenly make it overpowered after ten years?Quote from: Adam on October 20, 2013, 08:49:08 amWasn't this one of the issues in 1.6.5? Does the guy who modifies the wm even test it or listen to the community?Mmm, yummy whine and logical fallacies. So delicious!We're of course open to the possibility that the Deagles could be overpowered, but you're going to have to try harder than these half-assed arguments to convince me.
Seriously - DE are really hard to master. I've been playing with them now for a while and they don't really seem that much OP but I'd agree that maybe they should deal a bit less dmg. Basically right now it's like arced ruger, at least for me, with bigger clip. 2 headshots kill, 3 clean body shots - same as ruger.And Adam, please be more polite. There are hardly any posts from you which don't offend someone or make sense.
That sounds more like a bug or lag. Even a perfect body hit from a Deagle can't deal more than 60% unless the shooter is being boosted just as he's firing at you. Did you record it with a demo?
2 headshots kill, 3 clean body shots - same as ruger.
Also, why increase raw damage instead of inherited muzzle velocity, if the focus of the balance is to encourage charging?